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spirogyro
05-04-2003, 12:16 AM
I believe this is finshed?? Don't know what else to do. Having trouble with the lights and shadows, but this is the best I could do. I've only been using Maya for about 4 months. I made this in about 10 hours. Please C + C I know there are things to be said it's not perfect.

spirogyro
05-04-2003, 12:21 AM
I'd love to add a window and have sunlight pass through, but I don't kow how?? If anyone knows of a good tutorial please let me know. Thanks

jbo
05-04-2003, 12:40 AM
looks ok. you should probably render it with a better AA setting(render globals). also, the texture on the floor has an obvious seem in it, so you should probably fix that. as for a window, what exactly do you not know how to do? just make a hole in the wall and stick a bright spotlight behind it(make sure dmap shadows are on) you can also stick a plane behind the window with a bright incandecent texture on it, so that it looks bright outside. if you really want to get fancy you could experiment with spot light fog to get visable "rays" of light. and you'll probably want to stick a plane or thin box with a glass material in the hole.

spirogyro
05-04-2003, 01:02 AM
Thanks alot, I'll try it and repost


:applause: someone helped?:applause:

teewsandy
05-04-2003, 01:18 AM
Cool your from the Illinois Institute of Art. I graduated from there last Sept. Who's teaching the class?

jbo is right. You can tell there is a tileable texture. One way which is quick is go into photoshop. Open the texture then click filter - other - offset- and type like 200. You'll then notice the seam. Clean it up from there to make it tileable.

Next the lighting.
How did you go about lighting it? I would say start with an ambient - no shadows. This is just to get some shape into the geometry. From there find what illumination objects you have. Lets say lamps, ceiling lights, etc. Use spot or point light - with shadows. From there if you still have dark spots like the corners of the pic you posted then' add some fillers. Since your early in the process I'd say experiment. Try using directional lights. If you can't control it well enough then try point lights.

Later I can send you an email about Global Illumination which I use as a base for some of my lighting.

Otherwise its looking nice. Glad to see work here from ILIA. This is great resource and tell the others who aren't on it to climb aboard. :thumbsup:

Take Care,

~Andy~

spirogyro
05-04-2003, 01:22 AM
I've only taken one class at school, modeling 1. and we never got into lighting so I'm also trying to learn things on my own, because I've taken a few quarters off. but Thanks alot for the ideas.

teewsandy
05-04-2003, 01:27 AM
Ah. That's great then that your learning on the side to advance. :applause:

Experiment, look at the different tutorials around this place.

Goodluck in the classes and keep striving. :buttrock:

~Andy~

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