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Vizfizz
02-27-2008, 04:07 PM
Press Release
Paralumino Releases HDR Capsule, Buxton HDRI, and Fact Furniture models.
27 February 2008

Los Angeles, California

Paralumino Creative Studios is proud to announce three new products designed to contribute to the creative process of EIAS users and all other applications capable of utilizing high dynamic range imagery and datasets.

HDR Capsule: This collection of HDR images is designed to mimic a wide range of distortion patterns, solitary lighting setups and studio lighting setups. Options include:

- Distortions: This collection of 24 HDR images provides unique distortion patters for global reflections and refractions thus increasing the sense of realism in GI renderings.

- Solo Illuminators: This collection of 24 HDR images provides single light sources using four different light types. Umbrella, Box, Grid and Array.

- Studio Lights: This larger collection of 52 HDR images provides multiple configurations of lighting setups typically found in a photographer’s studio. Types of lights include Wall Strips, Hexes, Layered Lights, Multi-bulb and Quad Box.

Selling for a mere $30 per collection, this is a cost effective method of adding more realism to GI lit scenes. Available immediately through electronic download.

Buxton HDRI: Brian Buxton, photographer, gathers up his 360 panoramic camera to take magnificent snapshots of the Spanish country side and its architecture. These HDRI files are available in ultra high 8k and 4k resolution and feature layouts in Spherical, Lightprobe, Skydome, Horizontal and Vertical Cross formats. Over 25 exterior and interior shots are available for individual purchase and electronic download. More panoramas are planned. Aggressively priced at $25 per location, each electronic download includes high resolution files in all layouts and low resolution previews for reference.

The Factory: This service is to provide EIAS users with a repository of high quality FACT models that are fully UV’d and prepped for use in any scene. Each model comes with its own set of texture maps and corresponding EIAS project file guaranteed to provide you with near photo realistic output. OBJ file equivalents are planned for each model in The Factory in the following weeks. Prices start at $20 per model and are available via electronic download. Perfect for architectural renderings and digital sets. Bundles are planned but currently not available. Modelers interested in providing FACT or OBJ files for The Factory for resale are encouraged to contact Paralumino.

For more information please visit: www.paralumino.com

richardjoly
02-27-2008, 04:43 PM
Wow! Lots of new stuff. Time to shop...

halfworld
02-27-2008, 05:01 PM
Great news and great products!! The Facts at last! :D

I have a question for Dave :)

How similar are the 'Studio Lights' to using area lights?
They kinda seem like they would produce a similar effect to me (and certainly very quickly!)... Any chance of seeing a render showing the shadows they produce?? The little previews on the store don't show me enough to be able to tell...

Can't wait to get them bought!!!
Ian

Vizfizz
02-27-2008, 05:27 PM
Hey Ian...

Brian has more Facts coming..this is just the first wave.

arketype
02-27-2008, 09:25 PM
Great news and great products!! The Facts at last! :D

I have a question for Dave :)

How similar are the 'Studio Lights' to using area lights?
They kinda seem like they would produce a similar effect to me (and certainly very quickly!)... Any chance of seeing a render showing the shadows they produce?? The little previews on the store don't show me enough to be able to tell...

Can't wait to get them bought!!!
Ian

These work very well for this.
The Solo Illuminators cast very directional but soft shadows.
I'll work on a few previews and post soon!
Dave ;)

arketype
02-28-2008, 01:53 AM
Attached is a better render sample using one of the HDR images from HDR Capsule:Studio Lights.
You can see the very soft shadows created from the Adaptive Skymap as well as a combination of RT Reflection Skymap, and GI Glossy effects.

All of the HDRs are meant to give good results right away at the default settings, so you don't have to wrestle with the controls to get results. But some simple tweaks can be useful.

Because these images were "engineered" rather than photographed, they have some special properties. For all of the images in the Studio Lights series, the saturation from the light sources is controllable using the clamping control within Animator. You can see in the sample that pulling the clamping down to about 30% of the max pulls most of the color out of the light sources, but leaves the soft shadows intact.

As for speed, these images used 400 Primary rays, and rendered on my "old" 2ghz G5 in 6:30s. Not too shabby ;)

I hope everyone will find these useful!

I'll be sharing some more things soon!
As always, feedback is welcome ;)

Dave

jimjam
02-28-2008, 06:26 AM
Any chance of a special introductory HDR Capsule bundle price?
I want all three.

JM

halfworld
02-28-2008, 07:25 AM
Dave,

You just killed LightPlane.... ;)

Ian :)

arketype
02-28-2008, 11:53 AM
Any chance of a special introductory HDR Capsule bundle price?
I want all three.

JM

Hi James,
Sorry, we don't have any bundle pricing or discounts right now.

The nearest competitor to HDR Capsule is actually more expensive.
As we were discussing pricing, I wanted to have very aggressive pricing up front, so that these sets would be affordable for everyone without "sale pricing" or other games.

I hope you find HDR Capsule a good value! :)

halfworld
02-28-2008, 12:10 PM
Since these HDRIs are available to all apps, will you put the PR on the main page? :)

Ian

arketype
02-28-2008, 12:50 PM
Since these HDRIs are available to all apps, will you put the PR on the main page? :)

Ian

Probably a good idea to include the forums for Lightwave, Maya/MentalRay, etc. too!

juanxer
02-28-2008, 01:06 PM
Plus most websites specialized in industrial design, automotive design, archviz and such. Also, most 3D app vendors' ones, I guess.

bbuxton
02-28-2008, 01:46 PM
Talking of broader 3D
I will be releasing OBJ formats of my Fact furniture models in a couple of weeks or so.
Just need to decide what to use to render the previews and to double check everything to ensure there are no unwanted issues.

BB

arketype
02-28-2008, 02:47 PM
Talking of broader 3D
I will be releasing OBJ formats of my Fact furniture models in a couple of weeks or so.
Just need to decide what to use to render the previews and to double check everything to ensure there are no unwanted issues.

BB

Hi Brian,
I don't think there is any need to re-render. Every renderer is going to be a little different, so just use what you have now.
The EIAS previews look really great! :)

Fantastic collection BTW!
Dave

bbuxton
02-28-2008, 03:06 PM
Thanks Dave very nice for you to say so.

I'm not so experienced with rendering from EIAS especially without 3rd party shaders.
I got EIAS for it's modeler above all else so you can imagine how excited I am about Telsa!!

If you ever have the time/inclination it would be great to glean a few lighting/shading tips from you! You may notice in the previews that the speculars are a bit weak & I've yet to render a decent velvet.......

BB

Vizfizz
02-28-2008, 05:58 PM
Well as soon as I can get the webpage redesigned, I plan to make it quite apparent that all these new products play well with other applications....but EI will always be first. :)

arketype
02-28-2008, 06:24 PM
You may notice in the previews that the speculars are a bit weak & I've yet to render a decent velvet.......

BB


Velvet, now THERE'S a material challenge! :)

arketype
02-29-2008, 03:40 AM
OK here's a little goodie for everyone. Absolutely free.
This should help anyone trying to re-orient skydomes.

www.arketypedesign.com/Downloads/SkyDomeController.zip

This also includes a very low resolution HDR skymap of a single hex shaped lightsource. This is very similar to what you will find in HDR Capsule: Solo Illuminators. ;)

Please remember that Paralumino now has multiple options for HDRI images should you need any... www.paralumino.com

I hope everyone enjoys this!

Dave :D

Reuben5150
03-10-2008, 10:10 PM
These work very well for this.
The Solo Illuminators cast very directional but soft shadows.
I'll work on a few previews and post soon!
Dave ;)

Hi Dave,

Nice product and very well priced indeed.

I assume the maps are all spherical and the small blured one's are meant for skymaps, the large ones for reflection ?

I just thought you might want to include this info in with the product, it would help the less experienced users out there.

I've had a small amount of time using these HDR's and they look pretty good so far, thanks for your effort on this.

Reuben

jimjam
03-11-2008, 01:11 AM
I'm very pleased with the product, and have been getting nice results using the tiny blurred images as sky maps. But I agree more hints as to usage would have been nice.

Reuben, how far does the HDRI get you on product shots? Do you still have to add other lights and/or reflective objects? Any insight would be greatly appreciated.

Jim Mulcahy

arketype
03-11-2008, 10:23 AM
Hi guys- thanks for the replies. I am glad you like them so far!

I plan on doing a video tutorial or two for the products soon.

If you have any feedback or special requests please let me know.

Thanks
Dave :)

jimjam
03-11-2008, 12:44 PM
A tutorial using Studio Lights HDRI (one large reflection, one small blurred skymap, and GI glossy) for a product shot would be nice, especially advice on how to tweak the look and get it just right. An example of how to clamp out color saturation might also be helpful.

Any tutorial would be great, though. Thanks!

Jim Mulcahy

Reuben5150
03-11-2008, 08:06 PM
Reuben, how far does the HDRI get you on product shots? Do you still have to add other lights and/or reflective objects? Any insight would be greatly appreciated.

Jim Mulcahy

I've hardly used the HDR features as yet, i got distracted by other things just after v7 was released and haven't had any paying jobs, but i've started to work on some projects and testing again with the new stuff.

I tend not to use extra lights or reflective objects unless needed for specific reason, or something extra that GI/HDR cannot provide alone, of cause the HDR maps that are use used are all-important to the end result.

Reuben

jimjam
03-12-2008, 12:48 AM
Thanks Reuben,

I created about 20 small turnaround animations of a simplified camera model using a different small blurred StudioLights HDRI for each. They rendered extremely fast and gave me a pretty good sense of what kinds of images give what kind of results. Then I used the ones I liked on a better model, added GI glossy, tried the HDRI at different angles and settings, and got some really nice highlights. But there's room for improvement and I'm not sure of the next step. Anyway, good luck with your explorations. I'll keep trying.

Jim Mulcahy

jimjam
03-12-2008, 06:49 AM
Dave,

In my tutorial request I mentioned clamping out color saturation, but I had forgotten that Ian provides a nice little explanation in his Advanced HDRI and GI tutorial (at the EI site).

JM

arketype
03-12-2008, 01:45 PM
Hi James.
Before I get a chance to do some videos here are some tips...

These HDRs are "synthetic". They have not been created using traditional multi-exposure photographic techniques.


The Studio Lights series will REDUCE it's saturation as you lower the clamping value.
The Solo series should INCREASE saturation as you lower the clamping value.

The reason for this is the relative brightness of of the "key" light source and secondary sources.

If all of the sources are very bright, then as you reduce the clamping all of the light sources become "overexposed" and move towards white in color.

If the key light is very bright, and the secondary sources are dim (as in the Solo series) clamping will mainly affect the strongest light source, the already dim lights will not be clamped. So the difference in value between the two becomes less. This should result in more color saturation overall as the dim sources are not so overwhelmed by the Key Light, and they contribute a greater percentage of the overall illumination. This may also add some noise- so be prepared to increase your primary ray count.

The best way to learn is to do some basic tests with clamping at it's highest value, around 75%, 50%, 25%, etc. As you approach a clamping value of 1.0 you will likely begin to get very poor results as all of the light sources begin to be clamped.

If you want a darker scene you can move the "bias" control to a lower value. The default is 2.0. If your scene is "overexposed" you can lower this. Try values of 1.75, 1.5 and 1.25. Values all the way down to 0 will work, but your scene may become very dark.

Good Luck. :)

Dave

See my previous post below for a clamping sample:
Attached is a better render sample using one of the HDR images from HDR Capsule:Studio Lights.
You can see the very soft shadows created from the Adaptive Skymap as well as a combination of RT Reflection Skymap, and GI Glossy effects.

All of the HDRs are meant to give good results right away at the default settings, so you don't have to wrestle with the controls to get results. But some simple tweaks can be useful.

Because these images were "engineered" rather than photographed, they have some special properties. For all of the images in the Studio Lights series, the saturation from the light sources is controllable using the clamping control within Animator. You can see in the sample that pulling the clamping down to about 30% of the max pulls most of the color out of the light sources, but leaves the soft shadows intact.

As for speed, these images used 400 Primary rays, and rendered on my "old" 2ghz G5 in 6:30s. Not too shabby ;)

I hope everyone will find these useful!

I'll be sharing some more things soon!
As always, feedback is welcome ;)

Dave

jimjam
03-13-2008, 12:54 AM
Thanks Dave,

Your information will be a great help.

I wish EI provided more than blue and pink color feedback on the HDRI image during clamping adjustment. Photoshop levels-like visual feedback on the HDRI image would make it all so much clearer. Maybe EI can add that in the future. Or is there a feature I'm missing?

Jim Mulcahy

arketype
03-13-2008, 02:13 AM
Thanks Dave,

Your information will be a great help.

I wish EI provided more than blue and pink color feedback on the HDRI image during clamping adjustment. Photoshop levels-like visual feedback on the HDRI image would make it all so much clearer. Maybe EI can add that in the future. Or is there a feature I'm missing?

Jim Mulcahy

Sorry, the clamp colors are all we have :(
But there are some "auto-magical" adjustments built into Adaptive Skymaps so that users do not have to re-map the lighting output by hand every time the clamping is adjusted ;)

Looking forward to seeing some test samples :)
Dave

jimjam
03-14-2008, 08:03 AM
That's what I figured, Dave. Thanks.But I must say I'm impressed with the wizardry EI has already employed. So far, it appears that HDRI lighting provides superior results AND greater setup ease. It's pretty impressive. And thanks again for your HDRI product. I tried various free HDR images off the Net, but get better results with yours.

JM

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