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View Full Version : Female topology advice plz


madmenno
02-27-2008, 02:24 PM
Hi all,

The dominance war is on again so i thought i have a break on my architectual models and start a female evoker/sorceress. But first i need to get a base female model. I think i got a good start, atleast way better then my last female i did. But i'd like to have comments and critics on topology and anatomy, i'm using orho's from the famous loomis. I also have some reference pictures of some nice female faces but i still find it hard to read them... or translate them into actual geometry. I'm realy having trouble with her butt, breasts and cheek bones. But if theres anything else i realy like to hear it.

It would be totaly awesome if someone could take the time and paint some topologie over my image.

-edit-
Forgot to mention that the orthos i got do i good job for the body but the face is realy basic, with hair covering her neck and no shadows to see how the edges should flow.

Thanks,
Mad Menno

madmenno
02-27-2008, 09:29 PM
Finished her head (wich seems wrong now to me, she has a bit pointy/sharp forehead i think. And i kinda rushed the back becaus it will be hidden when hair is applied. Also finished her hands, my best hand ever so don't laugh... just kidding :D.

And i started dressing her. Not sure what i want exactly, well lots of feathers allongside her legs and maybe somekind of light armor/belt covering her waiste a bit. And some jewelry around her neck.

But still need those crits pls.

pYcHan
03-13-2008, 03:00 AM
isnt the head too flat? I have attached the image..maybe it help you..(i could be wrong since is not a proper side angle)

http://img218.imageshack.us/img218/5327/headmt1.jpg

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