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lomvuho
05-03-2003, 07:38 PM
Give please links on lessons on animation of water in version 10.
Thanks

Dearmad
05-03-2003, 10:00 PM
Try sherwood's forest. http://www.hash.com/sherwood/index.asp

Basic approach: animate a texture such as a sine function, export it out to .TGA's then use those as a deformation decal on your water surface.

Finkster
05-03-2003, 11:00 PM
You could just give your water surface a crumple or wave material in the bump channel and animate those. Does v10x have displacement materials yet? If so those would give a much nicer result.

Ciaran Moloney

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