Arcon
02-27-2008, 01:11 AM
i'm trying to do some high-res tile renders in MR (8.5 64-bit SP1), but have two issues... here's a sample of my batch render script:
-x 1024 -y 576 -reg 0 512 0 288
-x 1024 -y 576 -reg 512 1024 0 288
-x 1024 -y 576 -reg 0 512 288 576
-x 1024 -y 576 -reg 512 1024 288 576
rendering this way the FG comes out different on every tiled image resulting on a non-seamless blend.... presumably because its actually calculating the FG accross the whole 1024 image and not the tile...? is there a way to render only the tiles without black space around them or get the FG to work properly (as one for the tiles)...? any tips would be cool :)
-x 1024 -y 576 -reg 0 512 0 288
-x 1024 -y 576 -reg 512 1024 0 288
-x 1024 -y 576 -reg 0 512 288 576
-x 1024 -y 576 -reg 512 1024 288 576
rendering this way the FG comes out different on every tiled image resulting on a non-seamless blend.... presumably because its actually calculating the FG accross the whole 1024 image and not the tile...? is there a way to render only the tiles without black space around them or get the FG to work properly (as one for the tiles)...? any tips would be cool :)
