D-e-W
02-26-2008, 11:31 PM
Hey everyone!
I have a feeling this isnt to big of a problem but I just wanted to ask to make sure.
I am following the great Character Setup tutorial by Digital Tutors and making my first humanoid rig.
And I get this warning:
select -cl ;
select -r nurbsCircle1 ;
select -tgl leftElbow ;
orientConstraint -offset 0 0 0 -weight 1;
// Warning: Cycle on 'leftElbow.parentInverseMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// leftElbow_orientConstraint1 //
// Warning: Cycle on 'leftElbow_orientConstraint1.constraintRotateX' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'leftElbow.parentInverseMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
select -cl ;
This happens when I orient constrain a FK control to my elbow joint.
Could it be a problem and does anybody know why it happens?
Thanx!
I have a feeling this isnt to big of a problem but I just wanted to ask to make sure.
I am following the great Character Setup tutorial by Digital Tutors and making my first humanoid rig.
And I get this warning:
select -cl ;
select -r nurbsCircle1 ;
select -tgl leftElbow ;
orientConstraint -offset 0 0 0 -weight 1;
// Warning: Cycle on 'leftElbow.parentInverseMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// leftElbow_orientConstraint1 //
// Warning: Cycle on 'leftElbow_orientConstraint1.constraintRotateX' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'leftElbow.parentInverseMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
select -cl ;
This happens when I orient constrain a FK control to my elbow joint.
Could it be a problem and does anybody know why it happens?
Thanx!
