Winner
02-26-2008, 05:15 PM
hey,
I`m trying to figure out if I can create a custom manipulatorMoveContext to control a specific set of translation attributes separate to the current object in my selection.
so say I had a cube, and a null. I want to select the CUBE, but using a different context, I want to send the output data from the manipulator to the NULL instead... so really I would see the null moving not the cube...
why the crap would I want to do that ?? ... heres the reason.
I have a simple animation layer system where I have two sets of translation XYZ curves adding together to perform the final translation ( I have the default animCurveTL, and a new animCurveTL driving the final transformation ), but i can only ever seem to affect the first initial maya default translation curves with the manipulator
is this possible through mel? or only through API ?
i posted similar before but got no reply... please help.
I`m trying to figure out if I can create a custom manipulatorMoveContext to control a specific set of translation attributes separate to the current object in my selection.
so say I had a cube, and a null. I want to select the CUBE, but using a different context, I want to send the output data from the manipulator to the NULL instead... so really I would see the null moving not the cube...
why the crap would I want to do that ?? ... heres the reason.
I have a simple animation layer system where I have two sets of translation XYZ curves adding together to perform the final translation ( I have the default animCurveTL, and a new animCurveTL driving the final transformation ), but i can only ever seem to affect the first initial maya default translation curves with the manipulator
is this possible through mel? or only through API ?
i posted similar before but got no reply... please help.
