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Demonslayer
05-03-2003, 04:45 PM
http://www.onlinediversion.com/3d/building.jpg

http://www.onlinediversion.com/3d/building2.jpg

This is supposed to be a concept of a building for my website design company. The V is the logo :). I know it looks a little plasticy (making it look like a toy), I'll work on that later today.

I'm not going to say the name of it yet since I didn't buy the domain yet.

Also, a little feedback here would be nice :)

http://www.onlinediversion.com/3d/splash.jpg

Kirl
05-03-2003, 06:46 PM
Nice work, only the door is two story's high...

Other than that I think it looks beautifull...! :thumbsup:

Kotayus
05-03-2003, 06:53 PM
great image, im diggin...

If you dont mind i would love the material/settings for those spheres in your last image, thats slick. Is it possible to email me the scene? or PM me the settings? i would love that.

JIII
05-03-2003, 11:24 PM
Sorry to crit this. but the shape of the visible light in the last pic is kinda weird.

if I were you I would flip that shape around. right now the ball with the V is the start of the attection grabbing areas. however the light leads the eye up and away from the V. I assume the V is what you are going to want people to look at.

flip the light upside down just try it.


nice pics and those doors are way to high.

LucentDreams
05-03-2003, 11:59 PM
I disagree about the shape pof the light, I mean according to composition theory an arrow poinr to an object in the center is right. The problem though as JIII said is the light is pulling us away and that i think is more because of the contrast, eye like contrast and the light is brightest up top where the res ot the scene is darkets so there is highcontrast there.

Uhm the V is backwards on the sphere compared to the arcitechture renders :/ withe rthe buildings V needs to be flipped or the spheres V does.

As for the doors being two stories high I noticed that too, btu then noticed that if that was the case the glass on the balcony would be a story high as well, so I think a windowis merely half a story so two windows is one story.

Kotayus
05-04-2003, 12:04 AM
ya, it is a little distracting...but im still diggin it.

Demonslayer
05-04-2003, 12:31 AM
Building
Ok, the door is supposed to be 1 storey high (obviously). I'll see how it looks if I just remove the divider so the windows are the whole story tall. I'll add some people around when I'm making this a scene with grass, roads, a parking lot, maybe a tree, etc...

Thanks Kaiskai, I probably would never have noticed the V backwards thing, the sphere one is right, I'll fix it soon...


Splash
I'll play with the lighting and see how it looks with the light flipped.

Kotayus, the Blue sphere is the defualt bhodiNut NUKEI and the metal ones are the same except I changed the blue to grey (the 2 greys I used are in the defualt pallete).


Thanks for all the feedback, keep it coming. :)

Kirl
05-04-2003, 01:02 AM
Meaby you can also try using an inverse volumetric light with the Blue shere. That may give a nice effect.

But then again, meaby not.... :hmm:

Demonslayer
05-04-2003, 01:09 AM
Kirl, that was a Inverse Volumetric already :)

I'm working on both models right now. :)

kiwi
05-04-2003, 04:25 AM
Cool :thumbsup:


What about 2 spots in a V shape instead of one :)



For the doors scale down the handles and move them lower down the door should fix that effect.



Try a tinge of orange in the grey balls to add some complementary color to the images blue,all it will need is the slightest tinge.



Stu.

Demonslayer
05-04-2003, 05:13 AM
Ok, I already made the handles smaller, later I'll add furniture inside the building since now with bigger windows you'll be able to somewhat see inside.

I'm not too sure where a 2nd V will go, I'll see how it looks on the doors though.

The balls represent other companies and how they're all plain and boring, that's why it's normal grey metal, however I will try it and see how it looks slightly orange.

Thanks, I should have revised versions up sometime tommorrow :).

JIII
05-04-2003, 05:18 AM
hmm seems a little too hard to understand for most people. spheres=companys? thats a little abstract for most logos. however if its an animation you could make it a little bit more easily understandable.


like have the big v ball push the other ones out of the way.

marcom
05-04-2003, 11:01 AM
[QUOTE]Originally posted by Demonslayer
[b]Building
Ok, the door is supposed to be 1 storey high (obviously).


hmmm am i misinterpreting something? but i see 3 floors in the building, or is this not the actual floor but part of the facade?

and i think you should visually "explain" how you get on the terrace. right now it looks like you need a helicopter for this... ;)

and personally i would remove those crosses on the handrails on the top. or make them thinner. i think they are not really important for the picture.

looks promising

cheers
marcom

Demonslayer
05-04-2003, 02:37 PM
Later today I'll post the newer versions of both models, I'm still adding to them.

The sphere=company idea doesn't seem that abstract to me, I showed the image to a few friends of mine and once they knew it was for the website design company they picked up on it, in the final ones I'll have some words on the top & bottom, I'll have to see about the animation part. :)

As for the cross-rails, they're already gone and the since I changed the bars, the building now only is 2 floors. :)

Demonslayer
05-04-2003, 07:44 PM
Ok, revised images:

http://www.onlinediversion.com/3d/building3.jpg
The people like that is just temporary to show the scale, the model isn't done yet, still have to make the scene around it. Need comments on the building still. Later I'll even add furniture inside the building since now with bigger windows you can see see inside.

http://www.onlinediversion.com/3d/splash2.jpg
Made the blue V ball bigger and changed the lighting.

Kirl
05-04-2003, 09:47 PM
I'd go by the first model and just scale down the door. A lot of extra work again (unless you still got it saved somewhere) but I think the first has a somewhat more complex and elaborate look to it.

But if you stick to the last model, my only crit would be that the railing needs to be raised to just above waist height.

And meaby some sort of vent on the side of the stairway, or just one of those swirling ball thingy's on top (if you know what I mean).

Demonslayer
05-04-2003, 10:14 PM
The only reason the first looks more complex is because the windows are divided into 1/2 a storey each.

I can easily raise the railing up.

Not too sure what you mean be the swirling ball vent...

gmask
05-04-2003, 10:24 PM
Yu need to integrate the roof access door and room so that it feels more like it is part of the design rather than just a box with a door on it on top of the building. Mabe if it had more of an angular roof on it or was a curve shape??

kiwi
05-04-2003, 11:23 PM
The V on the door does not really work I dont think,it might if it was embossed into it.Remeber the V if it stays the same as it is now will need a break through the middle where the doors meet,if there is one its kind of hard to see.



When I look at the building my eyes tell me because of the scale of the door and windows that the man is a giant,so he is probably around 3 x as high as he would be if his scale was equal to that of the building,try him a 3rd of his height or less and you will see what I mean.



With the second V I mean 2 inverse spots coming out of the blue ball forming a V shape from the light beams :)



Stu.

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