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View Full Version : controle smooth UVs in approximation editor ?


Tchaps
02-26-2008, 05:21 PM
Hi, i just want to know if i can controle some smooth uvs in the approximation editor of mental ray.
Because my texture change when i subdivide with this solution. In fact, if i compare with a simple 'smooth polygon' and look what is changing on my texture, the probleme appears if i select 'none' on the 'keep map borders' of that option. And it is working good if i select 'internal'

So i can finalise my question : can i activate 'keep map borders' on the subdivision of approximation editor

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02-26-2008, 05:21 PM
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