View Full Version : DWIII - 3D - Tzergo - Holin
02-26-2008, 10:08 AM
Last update(beauty shot):
Hello, good luck to everyone!
Artifact Weapon: Light/Holy
Some things in the concept are wip, maybe i`ll make some general changes during the modelig. I`ll come with the artifact later on:]
02-26-2008, 10:33 PM
Hi:) This is the base mesh on which I`m going to add further details. Bye:)
02-26-2008, 10:37 PM
This has such a promising start! I like it but his head seems to be consumed by his armor. Can't wait for more updates.
02-26-2008, 10:37 PM
Hey, great start on the base mesh. I think his arms are a bit wierd and the upper torso area doesn't have the same shape as your concept but since your still in your early stage of tweaking.. I will wait and see your next update. Cheers
02-27-2008, 04:32 AM
Its weird because I found your entry under 2d while you seem to go 3d. Maybe you want to check on that just to be sure you have not submited in the wrong page.
Anyways, your character does have a good clericon feel about him and the mesh looks very good. Good luck!
02-27-2008, 05:04 AM
Awesome concept, and the 3D is coming out amazing!
02-27-2008, 09:56 AM
Hello. Thanks for the comments, i`ll fix the armor around the face:) and the arms. I submitted In 2D by my mistake. I have 3D entry only, I hope the moderators will remove the 2D submition.
02-28-2008, 01:40 PM
Hi, here is some progres around the chest, i`ll add more detail in mudbox after:)
02-28-2008, 03:17 PM
Looking great so far! I think you should dull the edges a bit, add dents and scratches in the edges (the armor has been used before, doesn't it?). so far looks great. The shapes flow with the character which I think its important.
02-28-2008, 03:30 PM
this is comming along really nicely!:thumbsup:
02-28-2008, 03:36 PM
hey those shoulder guards in your concept are looking nice :twisted: watch the proportions in your 3d model! the are bit smaller, i liked those bigger option. any way cheers, consider my 2 cent point :P
03-14-2008, 05:45 PM
Hi, here is a little progress i mede the sholders bigger like the concept i hope its better :) Bye
03-26-2008, 11:27 PM
Hey there, here is some progress:
and the head closer:
03-27-2008, 09:30 AM
nice sculpting :thumbsup:
03-30-2008, 08:08 PM
Hey again. Thanks nikudy, here is the artifact.
03-31-2008, 05:01 PM
Nice Nice, dude how did you get it to look so clean in Mudbox?
04-03-2008, 07:02 PM
Hey zancoisrice, most of the modeling is made in 3dsmax. Only the clothes and the head is in mudbox:)
04-03-2008, 07:39 PM
That would explain it. I know there is a method of getting mudbox to to produce smooth curvature, but I haven't figured it out yet.
04-07-2008, 08:41 AM
i love how graphic the light is thats comming out from all over the place in your concept.
it looks like you have fewer glowy spots on your model though, i kinda miss them haha.
other than that its a great model so far.
04-12-2008, 01:36 PM
Hello there here is my work so far. I hope I`ll finish it on time :)
04-12-2008, 08:26 PM
These are my final shots:
04-12-2008, 08:37 PM
Good Luck everyone !!!
04-12-2008, 11:54 PM
Great character, he really have the look to be a great champion! Good luck to the competition friend!
04-13-2008, 12:22 AM
Thanks Soul:) I just wanna mark that my model is 8600 triangles, because i've forgot to put it .
04-17-2008, 06:21 PM
Good luck on the finals.
04-17-2008, 06:25 PM
Cool concept ,clean modeling crisp texturing and welldone render:cool: - worthy of being in top 10 IMO .Good luck !
04-17-2008, 10:45 PM
Nice, I say simple design yet pro exicution and smart in a sence that you were able to make it really clean looking by making it simpler rather then over complicating it with a crazy design. good attitude and nice final renders.
04-17-2008, 11:22 PM
Sweet stuff. Very good materials and overall textures, design and so forth. My tiny crit for the record, it would have been nice with a little more attitude/personality on his face. Still , very good!
04-17-2008, 11:22 PM
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