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Dalaran AW
05-03-2003, 03:05 PM
Hello there,

I need some help on modelling realistic cliffs and rocks for a Matte Painting. It is a Naboo like environement like in Star Wars. It has to be a fantasy world where a city, lies on a huge cliff. I work with maya, and tried some techniques with turbulence, but it didnt quite work out :(

My second question is how to texture those cliffs. I tried some stone/rock textures, but the scale and realism didnt work at all. It looked very CG.

I myself usally worked on non-organic stuff like ships and all. Thats why this is so hard for me :)

All help is welcome

Thanx
Dalaran @W

Xaya
05-04-2003, 01:18 PM
well,
i myself also want to model a cliff (at the ocean)
but nevertheless i have also problems to get realistic results

i working with 3ds max
but i would say that you have to do the basic geometry with polys
and add displacement mapping (and bump mapping)
(I donīt know how exactly it works in Maya,but i think you get better results than in 3ds max....)


I hope somebody else can help us both :D

Xaya

Lyr
05-04-2003, 07:09 PM
well for a cliff I would take a dense nurbs plane and go at it with artisan. for a rock pretty much the same thing except smooth a poly cube once or twice and then artisan it. Artisan is the sculpt surfaces tool by the way.

Nicool
05-04-2003, 09:24 PM
Their already exists as script to generate rocks... And I will code a melscript this summer to build rock surfaces as cliff :)

Dalaran AW
05-05-2003, 12:06 AM
In the summer??? :cry: Not earlier??!

Where can I get the scripts that already excist ? Anybody?

Greetz,
Dalaran AW

Nicool
05-05-2003, 06:54 PM
For maya, you can find script on highend3d.com.
This summer... maybe! If I do it, It will be a helper to build cliff as in "ice age" (have you watch it ?)
:beer:

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