tehxan
02-26-2008, 08:30 AM
Hello, just learned of something odd that's got me stumped.
Affine texture mapping vs. perspective correct mapping
Only really noticed it now that im tryign to do some lower-ish poly modelling with organic shapes and whatnot.
The attatched image explains it fairly well, along with this wikipedia article:
http://en.wikipedia.org/wiki/Texture_mapping
I could have sworn i'd seen some kind of setting for this somewhere, but my googlefu fails me, and theres no related threads i can find here ok CGtalk.
So now i'm at a loss, it even renders out this way and i can't unsee it! :sad:
Affine texture mapping vs. perspective correct mapping
Only really noticed it now that im tryign to do some lower-ish poly modelling with organic shapes and whatnot.
The attatched image explains it fairly well, along with this wikipedia article:
http://en.wikipedia.org/wiki/Texture_mapping
I could have sworn i'd seen some kind of setting for this somewhere, but my googlefu fails me, and theres no related threads i can find here ok CGtalk.
So now i'm at a loss, it even renders out this way and i can't unsee it! :sad:
