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View Full Version : DWIII - 2D - RaresH - Brawdik


RaresH
02-26-2008, 06:42 AM
Race: Human
Class: Warlord
Artifact: Gunblade
Magic Energy: Lightning/Air

After a hectic last couple of days, I managed to finish and turn my entry in. And I thought it would be a good idea to submit a 3d entry :shrug:.

This was a great experience and I can't wait to start the next one. Good luck everyone!

Final Entry:

http://rares.pixolbrush.com/DWIII/Pose_Shot.jpg

http://rares.pixolbrush.com/DWIII/Modeling_Sheet.jpg

http://rares.pixolbrush.com/DWIII/Concept_Sheet.jpg

Muttonhead
02-26-2008, 07:33 AM
Lovin the costume, waiting for more on the face and the legs. This guy might look dapper in some kick-ass shit-kickers. Definitely make that pistol bigger and more rockin! Nice work!

RaresH
02-26-2008, 02:46 PM
Thanks for the feedback Sean! Yea I guess he does call for some sharp kickers. I'll be exploring some more gun options as well. Should be fun.

RaresH
03-04-2008, 05:15 AM
Here I'm playing around with different elements. Any particular one strikes anybody as the strongest piece?

http://rares.pixolbrush.com/DWIII/Concept_1_Variations.jpeg

walrus
03-04-2008, 05:32 AM
I like the armpiece you're using in pieces #2-4. I like the face of #2 most. #1 and #3 are too covered up, and the old-fashioned gas-mask doesn't feel like it fits the theme as much (to me.) At least #2 shows more face and has more character. It might be nice to try the left-hand weapon from #1 with the right hand weapons fo the other three. After all, the rules say that if your character has 2 weapons, they have to match... well, unless one is not magic. Anyhow. might be fun to try. Good luck with it!

AlexNovo
03-04-2008, 07:10 AM
Cool creature!:) I like 2 and 5 from last variants

RaresH
03-05-2008, 02:05 PM
Thanks for the feedback guys. I am leaning towards # 2 and #4 myself.

Walrus- I'd like to see the characters face as well so that it's not too impersonal.

Alex Novo- Thanks.

requiem
03-05-2008, 05:04 PM
I love your style. Looking forward to this developing more.
I'm partial to versions 1 and 5, though I'd be careful about avoiding the hellboy look with that mask.

MartinNielsen
03-05-2008, 09:39 PM
I like the masked version no.5. But I think he should have armor on both arms.

Nice concepts :thumbsup:

RaresH
03-09-2008, 04:54 AM
angryeunuch- Thanks! I think I'll work with the unmasked approach. I'd like to maintain as much of the human element as possible.

MartinNielsen- Appreciate it! I'm still not sure exactly how much of him will be armored. In any case I'd like to keep him as nimble looking as I can.

A few head variations. What stands out as the strongest for you?


http://rares.pixolbrush.com/DWIII/Head_Variations.jpg

MartinNielsen
03-09-2008, 08:49 AM
No.4 has my vote.

RaresH
03-12-2008, 04:34 AM
MartinNielsen- 4 is what I was thinking too. Thanks.

Some sketches illustrating character in action;

http://rares.pixolbrush.com/DWIII/Action_Sketches.jpg

walrus
03-12-2008, 06:25 AM
Nice action shot! I like the goggles in general: They really speak to the post-apocalyptic theme to me. But of all the goggle configurations, #4 is the most original. I don't think he necessarily needs the tattoo - feels a bit overused - but that goggle configuration is just great!

RaresH
03-12-2008, 02:10 PM
#4 seems to be the way to go for me too. I'll try a few more head variations stemming from that head before calling the head design done. Thanks for your input Walrus :).

yongs
03-12-2008, 03:27 PM
woah nice actions there! really liked it. coming on quite nicely, really enjoyed your works. i agree with walrus bout the tatoo part on the head. btw nice goggles!

MartinNielsen
03-12-2008, 07:45 PM
Nice action shots. :thumbsup: It is a great way to visualise your characters abilities. I plan to do the same, but time is running out :sad:

RaresH
03-13-2008, 04:55 AM
yongs- thanks! Glad to know the action shot is communicating the characters moves well. I like #4 too.

MartinNielsen- thanks again! You,re right, action drawings help to flush out and communicate the characters abilities. I wish I could do some more but I,m eager to get to the final images.

FistOfGod
03-13-2008, 11:33 PM
Looking pretty cool man, I really like the action poses you posted. Awesome.

Waylon

kinonato
03-14-2008, 09:54 AM
Nice work, how bout the tatoo on his head be the emblem?? I think thats cool too. :P

good luck

somu01
03-18-2008, 07:28 AM
cool 2d concept man i like your work flow and line drawing..

MoreGrim
03-18-2008, 08:27 AM
Maybe i'll follow your idea of actionshots too)))) thank you for a greate example. i like your character....

BloodTaster
03-18-2008, 02:13 PM
niiiicee! good job so far, I really liking your progress here. keep it up!

Zelenkov
03-18-2008, 03:00 PM
#4 is really good. he still looks a bit young. maybe u could slightly add a more well seasoned warrior look.

kenzoabeki
03-19-2008, 05:39 PM
I like the head #3, and body #2. The action is really cool!

kenzoabeki
03-19-2008, 05:39 PM
I like the head #3, and body #2. The action is really cool!

My Dominance War III

ReK0
03-19-2008, 06:53 PM
ya i really like your motion in the animation sequence. i should do some of those for mine so i can figure out the best post for him

RaresH
03-21-2008, 05:56 AM
FistOfGod- Thanks! Glad their so popular.

Kinonato - I was actually thinking to replace the generic tatoo with the cgtalk emblem as I was working on it. I think it would look cool too :thumbsup:,

Somu01 - Thank you! I enjoy emphasizing the line work in my pieces.

MoreGrim - It really is a great way to illustrate a characters abilities isn't it?!

BloodTaster - Will do!

Zelenkov - #4 is my choice too. You're right, He does need to look more battle hardened. Thanks for tapping me on the shoulder on that.

kenzoabeki - Appreciate your input! I'm going for something like body 2 and I think head 3 is cool too but I think I'm going with head 4 because it seams unusual to me. I'm glad you like that action sequence :D.

ReK0- Have fun with it! It's really useful for finding that character.


Here's a WIP for the orthos:

http://rares.pixolbrush.com/DMIII/Ortho_Sketches.jpg

RaresH
04-02-2008, 07:19 AM
Ortho WIP update:

http://rares.pixolbrush.com/DWIII/Ortho_Sketches_5.jpg

http://rares.pixolbrush.com/DWIII/Ortho_Sketch_5.jpg

RaresH
04-02-2008, 07:52 AM
Weapon Sketches:

http://rares.pixolbrush.com/DWIII/Weapon_Sketches.jpg

RaresH
04-02-2008, 06:35 PM
An action sketch showcasing weapon mechanics;

http://rares.pixolbrush.com/DWIII/Weapon_Action.jpg

walrus
04-02-2008, 07:19 PM
Neat designs. I like the shape of the blade in #2 best - the curved blade with a squared-off end is a really interesting silhouette. The double blade in 2 is nice, but I'm not sire how it would actually function - maybe it would beed some more joints and hinges so they could separate? #5 is really cool, but feels a bit large for this guy. And #4 has no curve and no flow, just doesn't feel elegant like the others. Seeing your character in action, he needs more flow! :)

RaresH
04-03-2008, 12:13 AM
Thanks for your input Walrus! I thought 2 and 3 are the strongest as well. Thanks again, and keep those comments coming :).

Andrei2k
04-03-2008, 07:19 AM
Great job so far! I can see its coming along nicely. I like the blades from 2 and 3 as well and it would be interesting if you could play with the large ones from both and maybe combining them making one of the two smaller and maybe reversing the direction they curve in a couple variations.

RaresH
04-04-2008, 05:43 AM
Here are just a few ideas for my character pose. Let me know which pose you think captures the character best. Thanks.

http://rares.pixolbrush.com/DWIII/Pose_Sketches.jpg

FistOfGod
04-04-2008, 07:41 AM
Looking cool man! I like the third one the best.

Waylon

DaezD
04-04-2008, 08:21 AM
like the camera angle of the second one, but overall i agree with FistofGod..3rd is best

RaresH
04-04-2008, 06:05 PM
Thanks for the feedback everyone!

Andrei- Thanks Man! :scream: I think 2 or 3 is the direction I'm taking with this one. I'd better move on to the final pose.

FistOfGod- Thanks again for your feedback Fist! :D So you think 3 has more to say for the character? I agree.

DaezD- Yea I'm leaning towards 2 or 3. I also like the angle on two but 3 would certainly be more impact full.

The Flork
04-05-2008, 06:58 AM
aww your stuffs all fancy and pro haha i wish i was so organized :-(

i like the first one, id like to see the bullet go perfectly straight, then it would look cool and designy and that matches your style and character i think.

the last one has potential, but the way the arms are bent dont make me happy haha the others seem so natural and flowy. when i look at his arms i make the sam face he does haha
try looking at mike ?mangolia? haha the hellboy guy. hes good at those jump poses makeing them look natural and diffrent.

RaresH
04-05-2008, 04:41 PM
Hey thanks for the comments Flork! Rest assured, the bullet will fly streight on the final render :D. Yes the arm on 3 is just slightly bent heh. Thats more to do with my hasty application than anything else. Although I have to admit I don't mind the slight bend as it is. Thank again!

robomojo
04-05-2008, 04:52 PM
Number 3 is best. Love the action shots in #12 ! Very awesome!

Blaschke
04-05-2008, 11:41 PM
I like the number 2. Keep it up!

AxelAlonso
04-08-2008, 06:13 AM
hmm difficult to see what are the best moods for him between 2 and 3:hmm: but I will go with 3 since has better view for interest of his design , although as for action 2! hahaha!:wip: So I will incline to any of this depending in what you are trying to aim best!

RaresH
04-14-2008, 04:25 AM
Here is the latest pose image. I've also added the modeling and concept sheets at the top of the thread.


http://rares.pixolbrush.com/DWIII/Pose_Shot.jpg

The Flork
04-14-2008, 05:35 AM
haha i like that you made the logo a tattoo on his head! haha CGSOCIETY FOR LIFE! HAHA

RaresH
04-14-2008, 05:45 AM
Hows that for gangsta?! :scream:. I thought that would be a cool idea from the start. Glad you like it Flork :thumbsup:.

RaresH
04-14-2008, 09:05 PM
Modeling Sheet;

http://rares.pixolbrush.com/DWIII/Modeling_Sheet.jpg

walrus
04-14-2008, 09:12 PM
This came out great, nice work! I love his expression in the action shot, and am really glad you included the aniamtion frames on the bottom of the concept sheet, they really work nicely. Good luck in the judging!

Ferx
04-15-2008, 03:02 AM
Hey Rares, cool final image, and really interesting approach to the concept. Nice work! and the best of luck mate!! Time for well deserved cold beers!! Cheers!! :beer:

RaresH
04-15-2008, 06:09 AM
Walrus - Thanks! The action shots helped round out the concept sheet and were well received so I couldn't leave those out.

RaresH
04-15-2008, 01:59 PM
Hey Rares, cool final image, and really interesting approach to the concept. Nice work! and the best of luck mate!! Time for well deserved cold beers!! Cheers!! :beer:

Thanks Frex! I just wish I could have devoted more time to this piece. There,s just so much more I would have liked to do with my entry. Heres one to all the cgtalk warriors :beer:.

OKMER
04-15-2008, 02:32 PM
HI Rares,
Amazing concept work you did there.Very charismatic character also!
Love your rough way of putting down strokes and then in the final somehow it looks nicely almost clean.
I wish you the best and take a beer with pleasure!Cheers!

AxelAlonso
04-15-2008, 06:40 PM
Hi Rares, The final shoot looks so dynamic! That's great for lighting and wind element...great done all the concept and the purple cg logo tatoo! hehe You are a strong team member! Congratulations for the work done!:thumbsup:

RaresH
04-16-2008, 12:20 AM
Okmer - Thank you. I haven't had a beer yet after the contest closed. I think I'll do that tonight. Cheers :beer:.

AxelAlonso - I appreciate the encouraging words. You are the first to mention the air turbulance effect. Thanks. Good luck to you too. :cool:

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