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MailMan
05-03-2003, 12:17 PM
Well it's close to completion, I need to tweak the lighting a bit and the glass texture could be better imo :)

http://members.home.nl/rgj.post/ChessFinal2.jpg

It's about my first textured object in Lightwave so any tips and explanation would be appreciated.

Comments are welcome ;)

Oppie
05-03-2003, 12:27 PM
Cool! I like the transparent chess set, and so far I see no crits, although the pawns look a little small compared to the rest of the set... :thumbsup:

MailMan
05-03-2003, 12:33 PM
Hmm yes, someone else also told me that it might be a good idea to increase the size of all the chess pieces, thx for the comments :)

jampoz
05-03-2003, 12:36 PM
Hi man, sorry i can only model in lightwave, i can't render so i can't help you that way, but...

The glossy glass is real nice, i don't think you should change the refraction, just add a bright phong on it, would look cool.
Then, the wood IS realistic, it's not that bad, it looks like a fake plastic wood they sell for toys and garded stuff, but a fake plastic wood would low the value/price of such a chessboard.
So try to make a real wood, use a nice bumpmap by turning that texture in b&w in Photoshop and using a high brightness
Use the same texture for specular light and it will look kinda real, just do some tweaking.
(If that's a procedural texture, do the same thing by changing colors, but i'd render the texture using the procedural on a box and later use the rendered bitmap for the chessboard, 'cause procedural textures are REAL slow to render, at least in 3DS Max...of course render a 4000x4000 texture or something like that, you could add scratches later in Photoshop)

What i dould add: Backlight on white tiles of the checkers, I watched a movie with the same actor of Jean Luc Picard the last night and they had a chessboard with back-lighten white tiles, damn it was WONDERFUL to look at, added lots of value to it.

Edit: I think the size of the pieces is ok, they give more stile to the chessboard... try making the base bigger and leaving the upper (main) part of each piece the same size as it is now, that would add even more style to it. Like an upside-down T
Things with style (different from common ones) are hard to understand but they do the difference 'cause everything else has already been done by somebody else :o)

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