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View Full Version : No colour on backside decal with l_glass


matadatan
02-25-2008, 07:12 PM
I can't understand how I should do to achive a coloured back side of my label. I have mapped a coloured tif-file on "diffuse" and a b/w tif-file on "opacity" to a l_glass v.2 shader at the outside of the bottle. The rest are also l_glass but without textures.

If you look at the image http://www.nysnyl.com/problem.jpg you might understand what I mean.

Thankful for tips,
Hans Olo

phix314
02-26-2008, 09:43 AM
Hmm...

A Layered shader? I don't think you need to do a flipped normal sampler to keep the correct color, but keep that in mind.

Als
02-26-2008, 01:11 PM
I don't want to hijack the thread, but I have similar issues, plus one really weird one:

http://www.flickr.com/photos/94857290@N00/2293930248/sizes/l/in/photostream/

Parts of glass are tottaly black, but same image rendered again can look fine.
Any ideas?

Which version of lglass are you using?

Thanks


Als

matadatan
02-26-2008, 03:28 PM
It is a l_glass version 2 Beta. No layered shader.

What is a "sampler"? I have folowed a tutorial for a bottle rendering and I think I have the normals correct.

If I can't solve this with l_glass I may try a layered shader. Is it possible to map a dielectric shader in a layered shader?

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02-26-2008, 03:28 PM
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