gagiu
02-25-2008, 05:11 PM
hey!
I am about to finish my work on some funny character that i have modeled in maya 2008 64x and zbrush 3.1 (displacement) and now i am done with the modeling and i try to render it with mray. I get good results and i am happy with the model but i am trying to do a ambient occ pass using the preset from rendering layers, the output is ofcourse the model without displacement, therefore the aocc pass doesn't match with the beauty pass. The question is, how can i prepare a shader(and what kind of shader) to include the displacement map AND the aocc shader? Should i bake the displacement map into the model and then do a aocc pass? If so, how?
Thanks
gagiu
I am about to finish my work on some funny character that i have modeled in maya 2008 64x and zbrush 3.1 (displacement) and now i am done with the modeling and i try to render it with mray. I get good results and i am happy with the model but i am trying to do a ambient occ pass using the preset from rendering layers, the output is ofcourse the model without displacement, therefore the aocc pass doesn't match with the beauty pass. The question is, how can i prepare a shader(and what kind of shader) to include the displacement map AND the aocc shader? Should i bake the displacement map into the model and then do a aocc pass? If so, how?
Thanks
gagiu
