View Full Version : DWIII - 3D - Sanislov - Ma-har
02-25-2008, 03:31 PM
Hi! This is my first DW. Hope i will finish it in time. Firstly i want to build a normal human skeleton but it looks too ordinary. So i changed to bird;)
Good challenge for everybody!
02-25-2008, 08:43 PM
I begin the modelling. I never made low poly modell, so its interesting for me:)
02-25-2008, 09:18 PM
Show more of the lightning or air power. Need some bling bling ;)
Will be good
02-27-2008, 12:30 AM
you right ba-dan:) I will make ornamets and some embossment for the armour.
And the axe will be more bigger.
I know its not a winner idea, but i happy couse can show what i can do:)
Here is a fast character board for modelling. I know its not too muscular, but really tall, and massive:)
02-28-2008, 03:11 PM
I begin the base mesh.
03-04-2008, 11:21 PM
Some update. 4756 tris
03-08-2008, 12:40 PM
I had a really big problem about how use the smotthing group in zbrush. But i can do this to covert the smoothing groups to polygroups. And now i can begin the sculpting.
03-08-2008, 10:01 PM
i dont have any idea what is the problem about zbrush and zmapper.
can somebody help?:(
03-09-2008, 11:02 PM
Well....i know my first concept is too boring..and hard to make flat armor sculpt in Zbrush.
and i better in organic creature modelling.
So here is my new concept.
sadly no water/lightning magic type......so it could be air/lightning.
03-11-2008, 12:42 AM
Now i can begin the modelling:) The logo may be on his back.
03-11-2008, 01:43 AM
I like your concept but I think that you should go with a water type warrior and give him more fish attributes. Right now he looks like a half exposed human body (no offence). Sorry I can't be of help with the zbrush problem but I want to see where you're going to take this. Cheers!
03-11-2008, 02:25 PM
I know now what was the problem with the zbrush.....am....the max...i forgot to reset the xForms.:S
You right. But i dont really want to make web between his finger or his body and arm.
I need thinking some idea.
Thanks the comment:)
03-11-2008, 02:25 PM
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