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Keith Young
05-03-2003, 07:32 AM
Actually, I guess this is my 3rd or 4th start on the head topology (after reading that great thread in the modeling forum)... this one is based on Phreak Nasty's base mesh.

Edit: This image was too embarrasing to leave here... see the last page for the most recent updates ;)

...My problem so far is that when I start adding nose/ear/mouth parts, it's hard not to add a bunch of new edges :shrug: . I'm fairly happy with the ears and nosem but will probably end up redoing the lips.

Anyway, any critiques are welcome.

Keith

Keith Young
05-03-2003, 08:47 AM
I've started on the body (following Bunk's C4d tutorial)...

http://www.skinprops.com/images/fb_wip1.jpg

...not much to look at yet ;) .

I'll be away until sunday night, but any feedback on the head would be appreciated.

Thanks,

Keith

Zytrex
05-03-2003, 11:15 AM
Looking good...here's what I see: I think the nose might be slightly to skinny. The might get just slightly to wide above the ears. The squared off jaw seems a little strange. And the area at and just past the corners of the mouth seem to pull into the head a little too much.

Keith Young
05-05-2003, 03:39 AM
Thanks for the feedback Z... I'll play around with it some more tonight.

Keith Young
05-08-2003, 08:25 AM
Here's an update...

http://www.skinprops.com/images/fh_wip2.jpg

...the lashes and brows are just stand-ins for now.

Any suggestions on the rest of it?

Thanks.

childplay
05-08-2003, 08:43 AM
Hi,

your modeling skills are good. Just see some human anatomy book ( or see as much as you can human reference images ) to get familiar with shapes of human body...

all the best
nikola

childplay
05-08-2003, 08:46 AM
and your update...looking really good.

Keith Young
05-08-2003, 08:57 AM
Thanks... were your first comments about the first image(s) or is there something about the update that looks inhuman? (aside from the ears sticking out too much ;) ).

Carina
05-08-2003, 09:24 AM
Nice.

What I think needs work is the area around the cheeks.. they look, especially in the first post you made, like the extruding part of the cheeks is slightly too far down..

But apart from that it is generally nice modelling. The body can do with more work, but it's coming along nicely.

Keith Young
05-08-2003, 09:38 AM
Thanks Carina.

Do you mean this line here?

Edit: removing some images to free up space.

Carina
05-08-2003, 10:37 AM
mm kind of..

i'll do a drawover when i get home (at work atm) in about two hours..

Angelus26
05-08-2003, 11:36 AM
I think she needs:

1.) A bigger snozz, her nose is tiny (the tip mainly)! Probably too curvy as well, most actresses and models even don't have particularly curved noses. So definitely up that gonzer.

2.) Slightly smaller lips (particularly top lip).

3.) Slightly deeper face (her face is kinda flat).

4.) Eye are too inward pointing, everyone keeps doing those Natalie Portman type eyes, which of course, make a lot of models look like the horrid Victoria mesh from Poser.

5.) Her eye balls need to be fitted to her head size.

6.) Lips are too straight.

On the whole though, making good progress, big improvement on the first pic, but the devil is in the details when it comes to topology and even small mistakes will bugger up what could be potentially a great model.

AdamT
05-08-2003, 01:41 PM
Good job. The only thing that really bothers me is that the top lip doesn't narrow more as it approaches the corner of the mouth. The curve there should be concave rather than convex as you have it. Otherwise it's very good.

BTW, the tutorial author is Bunk--not Bonk! :)

Carina
05-08-2003, 02:57 PM
Right here goes...

took a bit longer than two hours, and it's ever so slightly messy;)

http://lq.amsterdamned.org/images/stuff/drawover.jpg

The area marked 1 comes down quite far, and is quite sharp, to kind of go upwards to area 2. Normally area 1 smooths down towards area 2, not the other way around. (If that makes sense)

Also, there is something slightly funky with her forhead/eyesocket/cheek region (3), in that the eyebrow should come out a bit further to the side, and the area just right of the eyesocket should come in slightly.

And, minor thing, but I think the area where the nose turns into the upper lip needs to come in a bit more.

I agree with adam about the lip..



:wavey:

Keith Young
05-08-2003, 09:42 PM
Thanks for the comments!

Angelus26 : Thanks for the comments, though I'm not sure what you meant by making the eyes less 'inward pointing'. Also on resizing the eyes, did you mean make them larger or smaller? (there's no mesh for the lacrimal/tear duct area there yet).

AdamT : Thanks, the lips have been a real pain... I still need to work on them some more. Thanks also for the Bonk on the head ;).

Carina : Ahh! very helpful, thanks much for the draw-overs.

Keith Young
05-09-2003, 11:24 AM
Reshaped the lips some, made the nose a bit bigger, shaped the cheek/eye socket area a bit, reworked the eyelids and added tear-ducts.

The texture is just there to add a little color, it's not UV mapped yet.

Keith Young
05-15-2003, 06:15 AM
Just thought I'd post an update...

I've started forming the body a bit, but still need to cut in more detail areas (abdomen, knees, etc). Also started on the hands and feet (the feet were too ugly to show ;) ).

Ignore any texture errors (like the lips) - the model hasn't been UV mapped yet, I just stretched some testures I had lying around to fit.

http://www.skinprops.com/images/fm_wip3.jpg

leekhangwei
05-15-2003, 08:05 AM
Hai Keith, i think her neck is abit too long, is like her neck is being strecth up, and the other thing is her shoulder is too wide for the her lower body....

Keith Young
05-28-2003, 08:17 AM
Thanks Khang, I think you're right about the shoulders - her hips may be too narrow. Meanwhile, I've been tuning the head some more...

http://www.skinprops.com/images/fm_wip4.jpg

seabede
06-01-2003, 09:43 PM
Hi,
the face looks now much feminin as before. I like it!
Regards Endre

saltank
06-01-2003, 10:03 PM
I'm just curious, are you going to add the impression of a 'forehead' ? =D

Good stuff by the way.. :cool:

Keith Young
06-01-2003, 10:10 PM
Thanks for the comments.

Saltank, I'm not sure I understand what you are asking about the forehead (?). Can you elaborate on that?

Keith Young
06-04-2003, 08:24 PM
Nothing special, but I made a little render...

http://webpages.charter.net/spanki/images/fh_wip5.jpg

Here's the wire overlay...

http://webpages.charter.net/spanki/images/fh_wip5w.jpg

zeromancer1972
06-04-2003, 10:45 PM
great so far! :applause:

HOW did you make the hair?
is it a shader? a plug in? or what???

PLZ! tell me ;)

Keith Young
06-04-2003, 11:49 PM
Thanks... the hair is in experimental stage - I'm not really happy with it yet ;). It's basically a bunch of overlapping sweep nurbs (I drew a spline then used the QuickPipe plugin in C4D XL 7.3)...

http://webpages.charter.net/spanki/images/hair_ref.jpg

...the texture was made by filling a strip with noise, then colorizing it, then a series of vertical Motion Blur operations to stretch it out (there's a good tutorial on doing that somewhere, but I've long lost the link).

zeromancer1972
06-04-2003, 11:52 PM
ahhh thanks alot, Keith! that will be probably one of my next experiment ;)

btw: dont know the quickpipe u meantioned, but the sweeps will do it also :)

Keith Young
06-05-2003, 12:03 AM
Sure thing... QuickPipe is a great plugin - takes all the drudergy out of making Sweep NURBS. You should be able to find it here:

http://www.bensj.com/QuickPipe.html

Here's the render from above before I cropped it:

http://webpages.charter.net/spanki/images/fh_wip5nc.jpg

...as you can see, there are some issues with the hair ;).

Lampros
03-26-2004, 10:30 AM
very nice....excellent work keith......

oldfaQ
03-26-2004, 11:12 AM
very nice :) where is that eye tutroial? thanks
oldfaq

pearl3d
07-11-2004, 05:15 AM
very nice character...c o o l !!!!!!!!!!!!!!!!!!!!!!!!!!
________________A M A Z I N G_________________

:thumbsup:
:bounce:
:buttrock:

flingster
08-06-2004, 10:55 AM
which tutorial is this? is it the one on maxons site?

i had some screenshots on bunk modelling a head..but never scene a body one.

(nice progress btw):thumbsup:

Keith Young
08-06-2004, 01:39 PM
which tutorial is this? is it the one on maxons site?

i had some screenshots on bunk modelling a head..but never scene a body one.

(nice progress btw):thumbsup:
Thanks and yes, it is on the Maxon site (support, tutorials, project-based tutorials, Human Modeling: Meissie ).

- Keith

Keith Young
08-06-2004, 01:45 PM
Here's my latest render of her... rigged and rendered in Poser 5 (hair by Quarker, shoes modelled by me in C4D).

wedge
08-06-2004, 06:14 PM
you should not render in poser 5. i'm sure you could get better rendered results in C4D.... can you import the poser rig into C4D?

flingster
08-06-2004, 06:35 PM
its not like thats a bad render btw...heh heh..:applause:

i'm not sure what options poser5 renderer has that c4d does/doesn't have?

Keith Young
08-06-2004, 06:35 PM
Actually, Poser 5 has a very decent renderer, but yes, C4D has can do better and has more options. I mostly use C4D for modelling and hadn't really learned it's rendering engine much yet.

Keith Young
08-06-2004, 06:38 PM
...as an aside, in this case, it was also a question of target audience... the model is being developed AS a Poser figure, and that was just a quickie render test of some priliminary textures and testing the rig for posing.

Keith Young
08-06-2004, 07:26 PM
She's not rigged in C4D and I'm not very good at all with setting up lights and such, but here's a quick C4D render of her with newer textures.

flingster
08-06-2004, 07:27 PM
Actually, Poser 5 has a very decent renderer, but yes, C4D has can do better and has more options. I mostly use C4D for modelling and hadn't really learned it's rendering engine much yet.
i thought they updated the render in 5...but can't really remember what they did though.
does it have SSS btw?
i know they did some hair stuff..i'd have to check..wasn't it firefly or something like that name..can't remember.

flingster
08-06-2004, 07:29 PM
She's not rigged in C4D and I'm not very good at all with setting up lights and such, but here's a quick C4D render of her with newer textures.
did you paint that map..its very good...any chance of some close ups?

Keith Young
08-06-2004, 07:30 PM
Yes - FireFly, they basically inserted the Pixel3D (?) engine into Poser 5. It does micro-poly subdivision, but doesn't do SSS, as far as I know.

Keith Young
08-06-2004, 07:42 PM
did you paint that map..its very good...any chance of some close ups?Actually, the map is from a merchant-resource photo-reference (http://market.renderosity.com/softgood.ez?ViewSoftgood=29624) pack for V3 by Morris. My partner on this project (Dru / 'Fatale') did the conversion to our UV layout. The texture is still a WIP, but here are some closeups.

[edit:] ..speaking of the mapping, Dru did that as well... I'd added a thumb of that.

flingster
08-06-2004, 07:59 PM
that typicals...you got micropoly in poser but no sss..and in c4d no micro poly but sss! how annoying.

some of those poser skins are just to impressive...definitely some talented people putting them together..i guess its use also which helps get them down so well.

Keith Young
08-06-2004, 08:06 PM
Yes, Morris does incredible textures, as do several other Poser artists these days. Worlds beyond what was available a few years ago.

Keith Young
05-08-2005, 03:22 PM
It's been a while... been working on the figure off and on (and off again) for quite a while now. Here's a recent render of her in Poser 6 (hair and earrings not modelled by me)...

http://www.skinprops.com/images/p6bod.jpg

...before anyone asks (again), the target application for this model IS Poser, which is why I (rigged and) rendered her there ;).

RuZleBiFf
05-08-2005, 04:23 PM
She would look a hole lot better if you made her skin-texture better! i don't think all those dark spots are wery nice! well... that's my opinion! :)
(sry for the not-so-good english)

Keith Young
05-08-2005, 04:28 PM
..and here's a close-in view of the face...

http://www.skinprops.com/images/ap_real.jpg

JimLad
05-08-2005, 05:11 PM
The eyes could do with some work I think, they dont seem to have any depth.

Awesome work though :applause:

Mik2121
05-08-2005, 05:20 PM
Too many dark spots... by the way, it's a really cool model ^_^

Sheriffer
05-08-2005, 08:26 PM
Very cool! But the eyes look unnatural. They look as if they were cut out of a picture and glued on.

LouisBrowne
07-21-2005, 05:02 AM
Ace!
She's perfect, I'd leave her as is, and start discovering more beauties. Tweaking is the devil's work and can go on forever.
Anyone also think the looks kinda like Fairuza Bulk?

trence5
01-04-2006, 09:58 PM
Very cool! But the eyes look unnatural. They look as if they were cut out of a picture and glued on.What do you recommend be done to the eyes?

Nardes
01-05-2006, 10:43 AM
oh, that's really beutiful. I love the feel of her face. The lips and the skin is great.

I agree about that there's something missing about the eyes though, or rather the eyelids. They don't look fleshy enough. The area in witch the eyelids "meets" the ayeballs is too thin and looks jagged for some reason.

Voron
01-27-2006, 07:07 PM
Her features are very nice and she is quite beautiful. However, The eyes and ears are a give away.

For the eyes you could probably allow the lashes to curve down a little over the schlera before curving upwards for the upper eyelid.
For the lower eyelid, give a 2mm "lip" to allow for a buffer between the eye and the rest of her face.
The ears could use a little variation (imperfection).

Besides these minor anal retentive fixes she is damn near perfect and wows me. :thumbsup:

Exellent Job :applause:

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