madmenno
02-25-2008, 01:01 PM
Hi,
I finished unwrapping this building. Most of the parts are intersecting the building mesh. Now i want to know how to locate those intersection points when i'm texturing it in photoshop. I have read light baking will do the job but i have no clue how and how i would setup my lights. Any help here would be realy appreciated. If there are any other (easier) ways to show the intersecting edges on my UVW map i would realy like to know.
Thanks in advance,
I finished unwrapping this building. Most of the parts are intersecting the building mesh. Now i want to know how to locate those intersection points when i'm texturing it in photoshop. I have read light baking will do the job but i have no clue how and how i would setup my lights. Any help here would be realy appreciated. If there are any other (easier) ways to show the intersecting edges on my UVW map i would realy like to know.
Thanks in advance,
