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View Full Version : Hide floor layer. Particular.


leecobra
02-24-2008, 10:19 PM
I am doing a little project whereas I am taking a backplate which is a shot of a normal room, I want particles to pass through the room. I am experimenting with Trapcode particular, and was wondering: Can you have a solid as a floor surface and then make it unrenderable however still have the particular particles cast shadows on the floor? Basically so the shadows appear to be on the backplate room floor.

I could of sworn you can do this but for the life of me cannnot remeber how, it has been a while since I used it. Any help would be greatly appreciated. :thumbsup:

Mylenium
02-25-2008, 05:37 AM
I am doing a little project whereas I am taking a backplate which is a shot of a normal room, I want particles to pass through the room. I am experimenting with Trapcode particular, and was wondering: Can you have a solid as a floor surface and then make it unrenderable however still have the particular particles cast shadows on the floor? Basically so the shadows appear to be on the backplate room floor.

I could of sworn you can do this but for the life of me cannnot remeber how, it has been a while since I used it. Any help would be greatly appreciated. :thumbsup:

Particular does not interact with the normal 3D space and thus does not cast shadows. When faking them, it shoud be sufficient to tint a duplicate of the composition white and have it cast shadows on a white/ grey plane, then use multiply blendmode.

Mylenium

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02-25-2008, 05:37 AM
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