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View Full Version : Texture/Light/Render - Vehicle - YemYam


YemYam
04-17-2002, 05:55 PM
Here is the demon chopper from last challenge. I have started a basic texture base using default metal materials from max. All of them are multiblender textures combining multiple metals using either hand painted or procedural blend maps. This is only going to serve as the base layer of texture. I will then go back and add more custom hand created maps. For the fenders and tank I am going to do some kind of subtle metal flake ghost flames effect. Comments/crits/questions welcome as always! Here's where it's at so far:


http://www.sinister3d.com/chopper/dirtychop1.jpg

YemYam
04-17-2002, 10:30 PM
Hello all. Here is my first pass at my fire texture. I drew the flames in illustrator then pasted them into pshop as a shape layer and then applied various layer effects. I then dumped out a .tga and added that as the top layer on my multiblender material and tweaked settings as needed. It is the same texture on the fenders and tank, just tweaking/changing uvws as needed. I'm also doing some modeling/tweaking to the bike as I texture so I finish it up at the same time. Comments/questions/crits!

http://www.sinister3d.com/chopper/firechop1.jpg

ycf98
04-17-2002, 10:43 PM
hey yemyam great model by esp the hand holding the lights . never thought of that myself :bounce: :bounce: :bounce: are u striving for an old motorcycle look ? if u are then u're almost there but if u dont mind me sayin could u make the colors a little richer like the black color become blacker n the red redder . also add some reflections . well thats just my own opinion ! :wip: :wip: :wip:

YemYam
04-17-2002, 11:01 PM
Thanks for the feedback. Yea, initially I was going for that worn "to hell and back" heh ... type of look, but I will be constantly tweaking it as I get closer to the final lighting, scene, etc. Thanks again, will post again later tonight!

:buttrock:

Dangeruss
04-19-2002, 12:46 AM
Hi! Really nice look you've got going here. While I know this is texture / lighiting challenge, you've indicated you're going to tweak the model some. As a motorcycle enthusiast, I can't help but notice a few serious ommisions. May I?

No intake or carburation at all. You should add some really neat carburator / air cleaner cover in the style you're working with.

The pushrods (external cam actuators) are way to small. They should be at least 3x the dia. you have shown.

Your transmission should extend outward quite a bit farther than you've got indicated. Remenber the rotation of the crankshafe has to be transmitted rearward from the end of the shaft.

These additions would help "fix" the naked look of the motor and help give that part of your bike a more "filled in" look.

I certainly realize this is a fanciful creation and not a design exercise, so bear with me. Judging from your past work, I can tell it's improtant for you to "sell" the idea. As it stands right now, I'm not buying it. In a total motorhead geek way. :)

YemYam
04-19-2002, 02:42 AM
Dangeruss, thanks for the feedback. Actually tweak was the wrong word to use, I just wanted to make sure people knew that I would be focusing heavily on the texturing. I will however also log a ton of hours modeling as well. When the last challenge was over I thought it was maybe 30% done, now I think it is maybe 50-60% there. I've got a ton of reference from mags that I've bought and also have drawn heavy inspiration from www.westcoastchoppers.com.

My goal is to have it be a unique model as far as the style and creative touches but be technically correct so it is believable. And yes, I do care a lot about attention to detail so you can rest assured I won't stop till it's right. I've still got quite a bit to do on both the modeling and texturing front, but am refreshed from cheesing out last challenge so I am ready to crunch some serious hours. Will update later tonight with some corrections.

Thanks!

[Edit - ps Dangeruss, if you have some pics that would help me I would really appreciate them even though I already have a decent amount of ref material.]

Eugeny
04-19-2002, 03:05 AM
Very nice work Yem Yam :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

urgaffel
04-19-2002, 03:08 AM
My only crits at the moment are that the colours are a little washed out, and that the metal frame seems to thin to bear up the weight of the mc itself. Maybe thicken the bars a little? Keep us posted

YemYam
04-19-2002, 11:41 PM
Got a free sec to put in a little tweaking. Most of it is pretty subtle, taking everyone's suggestions into consideration. I still have a ton to do but think it's coming along ok. I also came up with an idea of how I'm going to finish it. I'm going to do two versions, one clean and brand new, like it came off the showroom floor (I'm doing that one first). The other I am going to do worn, dirty, slightly burnt. Kind of a "before and after" of a trip to hell and back.

Comments, crits, questions always welcome.

http://www.sinister3d.com/chopper/firenew1.jpg

Kwago
04-20-2002, 02:58 AM
badass model but....

i think it would be really badass if you had a spinal column sort of seat coming out of the back of the skull and had it run all the way to the back of the bike. just a sug.

BrainFaucet
04-30-2002, 06:40 PM
I think the skull should have bone color to it to make more obvious. Just a thought.


Hope this helps.

Gilgamesh
04-30-2002, 10:34 PM
Hey, the thing is looking great!
And the before and after idea is a really good one. I'm looking forward to seeing what a trip to hell will do to a vehicle.

bibi5000
05-01-2002, 04:15 AM
Please take a closer look at the texure of the flames. It looks as it would be done very hasty.
And your (very cool) motorbike needs an environment.

:D

This would be my proposition:

http://home.arcor.de/bibi5000/bilda/flammmenn.JPG

Cernunnos
05-24-2002, 05:02 AM
Hey Pete, When I build my bike (real one) I'll keep this one in mind. Awesome job. I value your modeling technique to the utmost!!

I've always wanted to model one of these too.

thanx for loggin the extra hours for us!

Mitch

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