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ambassador
12-14-2001, 12:48 AM
"texture enviroment" experiments, renders in 6 seconds without water, and 14 seconds with the water

http://www.lwg3d.org/files/1008028910.jpg

the experiments were really not focused on the ocean design, but i did a little exploration with it to...i was trying to create the light that would travel through the small wakes and hit the other side, and came up with a solution. :p

http://www.lwg3d.org/files/1008028960.jpg

heres just another sky, looks a little more painterly than the first.


http://www.lwg3d.org/files/1008029285.jpg

as you can see, "texture enviroment "without the "V light" and soft "lens flare" the whole dramatic effect is not present

http://www.lwg3d.org/files/1008029398.jpg



ANIMATION
here is a short animated clip, done the same way the nebulea was animated. the clouds are a little fast because i sped the animation up for the web...and ignore the water, i forgot all about it :D

200k DIVX, FIVE seconds
1008030493.avi (http://www.lwg3d.org/files/1008030493.avi)

JoBbE
12-14-2001, 07:56 AM
wew pretty cool!
the first image looks so real.... and so beautiful
keep it up ambassador!

chrom
12-14-2001, 08:44 AM
man very nice
why don't you write a tutorial how to make this.
good idea i think


greets
.chrom

Rabid pitbull
12-14-2001, 02:18 PM
plz make a tutorial, or at least give more details on the steps you took to make those images!! Quite nice.

Are those procedural textures, or maps for the water?? Yes now you see how desperate I am for water advice!! Where to start!

keep up the good work...

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