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View Full Version : Help: strange distortion when baking lightmap in MAX


Stinkfist
02-24-2008, 04:19 PM
Im working on a gun model for an indie game, and Im using 3ds Max 9 to project/bake normalmaps from the highpoly to the lowpoly mesh. Baking normalmaps work, but when I try to make a lightmap I get strange distortions like this

http://krotma.com/img/lowpolyLightingMap.jpg


Im using mental ray with final gather, and it looks just like it does when you're using very very low settings in final gather. Except, Im using mid-high settings. I have never encountered this problem before, and I was wondering if anyone knows what wrong?

EricChadwick
02-25-2008, 02:51 PM
Dunno what the problem is, but here's a step-by-step that might help.
http://boards.polycount.net/showthreaded.php?Cat=0&Number=248121&page=0&vc=1

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02-25-2008, 02:51 PM
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