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Pale-Face
02-24-2008, 03:20 PM
Final Update:

http://www.paleface3d.com/DW3/Final/Winning_Pose.jpg
Winning Pose


http://www.paleface3d.com/DW3/Final/Beauty_Shot.jpg
Beauty Shot

http://www.paleface3d.com/DW3/Final/Construction_Shot.jpg

Construction Shot

http://www.paleface3d.com/DW3/Final/Texture_Sheet.jpg

Texture Sheet

http://www.paleface3d.com/DW3/Final/Concept_Sheet.jpg

Concept Sheet



Hey all,

There's so much good art out there being produced for this competition. Good luck to all and I hope the winner is CGTalk!!!

On with the show:

Below are some concepts I'm working on. I'm still developing my idea however I feel the final image is where I'll end up. I started out thinking of creating a invoker class (harvest magic) however this shifted to more of a warlord class as i became attached to the thorn arm idea with protruding organic thorn sword, laced with a magical corrosive substance capable of slicing though metal like a butches knife though skin.

Though he doesn't have high level armour, so I'm thinking he still could be a invoker. As he harvests vegetation magic from the earth though the artifact in his right arm. This inturn manipulated his immediate surroundings (his body) to grow the corrupted arm. The harvested magic is used to secrete the corrosive material from the artifact and corrupted artifact in order to cut though the metal scourge.

Pale-Face
02-26-2008, 06:12 AM
going to continue reworking concept 3...

Pale-Face
02-27-2008, 11:45 AM
Name: Corrupted Savior
Class: Invoker
Artifact: Vegetation

http://www.paleface3d.com/DW3/CB_DW3_Concept_v04.jpg
http://www.paleface3d.com/dw3/CB_DW3_Concept_v04.jpg

Pale-Face
03-04-2008, 09:08 AM
working on the face.... trying to get proportions and anatomy down pat.

http://www.paleface3d.com/DW3/wipFace.jpg

Pale-Face
03-04-2008, 12:22 PM
update to the face:

http://paleface3d.com/DW3/reworkFace2.jpg

Pale-Face
03-04-2008, 02:48 PM
continued reworking the face... this could be almost there. fine details yet to be added. In terms of base structure im pretty happy with this.

some of the body is shown. Still rough 1st pass. will start to refine the body more tomorrow.


http://www.paleface3d.com/DW3/update_v03.jpg

kadeschui
03-04-2008, 02:54 PM
I really like the detail around the mouth area - maybe exaggerate some of his lower teeth a bit, make them more jagged or increase the size of his canines. More of a personal preference than anything though, this is looking great so far!

Pale-Face
03-05-2008, 04:26 PM
thx kade for your input. I agree with you. Ill spend some more time refining the teeth in the next couple of days.

heres an update of the body.... is it just me or is the head a little big? There something proportionally not right i feel....


http://www.paleface3d.com/DW3/update_v04.jpg

TheSmileFactoryXx
03-08-2008, 06:08 AM
This is looking awesome! keep up the great work, cant wait to see more updates!

Pale-Face
03-11-2008, 04:12 PM
cheers :P.....

Pale-Face
03-12-2008, 01:01 PM
update:......
http://www.paleface3d.com/DW3/update_v05.jpg

Pale-Face
03-12-2008, 01:01 PM
another update:


http://www.paleface3d.com/DW3/update_v06.jpg

Pale-Face
03-12-2008, 01:02 PM
another update... working on some of the corruption details now...

http://www.paleface3d.com/DW3/update_v07.jpg

Pale-Face
03-14-2008, 07:49 AM
updates galore ... could be a little to thorny .. poly limit may not allow for so many thorns.


http://www.paleface3d.com/DW3/update_v08.jpg

http://www.paleface3d.com/DW3/update_v09.jpg

Eonwe
03-15-2008, 06:23 PM
Wow, that tendril round his arm looks really cool.
Nice charakter!

Theres only one thing to criticize:
I like his proportions in the third concept sketch much better than in the model,
he simply looks more dangerous there...;p
So it would be good, I think, to change the shape of his body stronger, as a cosequence
of the the artifacts maipulation.

Anyway, vegetation rules. :p

Pale-Face
03-16-2008, 05:21 AM
thanks eonwe for your critiques.. i totally agree with you on the proportion thing. I've been thinking about it since day one really. But i got to engrossed in reading anatomy books that i kind of lost sight of the overall proportions i wanted in my model. He ended up looking like a generic human male.....

it shouldn't be to hard though to tweak the proportions a bit?...

Pale-Face
03-27-2008, 05:30 AM
update:

low poly, 80% rigged, normal mapped, crappy test pose. njoy.

http://www.paleface3d.com/DW3/update_v11.jpg
http://www.paleface3d.com/DW3/update_v10.jpg

Pale-Face
04-10-2008, 02:09 PM
been busy working on the final images these textured versions are about a week old... the final thing is almost done.



http://www.paleface3d.com/DW3/update_v12.jpg



http://www.paleface3d.com/DW3/update_v13.jpg

blindsyte
04-10-2008, 03:57 PM
very cool... is the occlusion map the blue channel from your normal map?

Pale-Face
04-11-2008, 08:04 AM
Final Update:

http://www.paleface3d.com/DW3/Final/Winning_Pose.jpg
Winning Pose


http://www.paleface3d.com/DW3/Final/Beauty_Shot.jpg
Beauty Shot

http://www.paleface3d.com/DW3/Final/Construction_Shot.jpg

Construction Shot

http://www.paleface3d.com/DW3/Final/Texture_Sheet.jpg

Texture Sheet

http://www.paleface3d.com/DW3/Final/Concept_Sheet.jpg

Concept Sheet

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