View Full Version : Effects : nightcrawler teleport effect
n.Force2 05-03-2003, 12:58 AM hi ppl, does any1 know how to make that teleporting effect in xmen2 using 3ds max?
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BrandonD
05-03-2003, 05:05 AM
From what I've seen in the trailer, it looks like very high particle counts with some fluid motion. You could probably create a similar effect using PArray (multiple) with very tiny triangles and Drag and Random Walk for the turbulent motion.
Granted, this is a quickie, not anything that can compare to something started back around LAST SIGGRAPH with multiple people, lots of time and custom software.
Taoizm
05-03-2003, 05:31 AM
I believe I read somewhere (I'll try and dig it up) that the particle behavior was done in Houdini. (lots of custom scripting for control)
drunkirishmic
05-03-2003, 07:23 AM
that effect alone was worth my 9 bucks
secretasianman
05-03-2003, 08:44 AM
the companies are starting to use houdini for a lot of special effects.
there are different plugins that you can get that has total control over particles like that for max.
try looking at the digimation site they might have the one or two i am talking about.
i think ne is particle tools and the other i have to look for.
amckay
05-03-2003, 10:06 AM
starting to use houdini? hehe it's been "the" particle app for a fair while now, as it's a lot more powerful than dynamation particles that's for sure.
No idea about the effect, I think cinesite did it. I'm about to go see xmen 2 again tonight, but I'd assume lots and lots of particles with turbulence on the particle side of things. It could be fluids but that wouldn't be too practical. I'd assume for a lot of the shots they'd probably have rendered out a pass to comp into a lot of the shots, as there's so many quick cuts I don't think it'd be too practical once again to do 42 or so 3d particle shots for something that's pretty much the same in every sequence. It looks great, the whole movie looks great with the exception of the water at the end which is a bit iffy.
Everyone in the states will get to look at my ugly work in a bit over a week from now when the matrix comes out :)
Marcel
05-03-2003, 05:40 PM
I have the feeling that this piece of software has been used to do the smoke effect:
http://imagesavant.com/index.html
I'm certainly not sure though, but it reminded me a lot of that program. Excellent effect!
Erka2
05-03-2003, 06:10 PM
amckay, what effects you did in Matrix? Its very interesting, cuz i(and most of peoples) go to the cinema on this film and i'll proud if i can tell my friend that i know guy that maked this effect :)
joconnell
05-03-2003, 08:37 PM
It lookes like the type of thing you could do with an animated procedural texture used as a volume controller in afterburn possibly? I'm only going on a few small clips so far though, haven't seen the film yet...
amckay
05-04-2003, 02:47 AM
Ah, doh! I didn't work on the matrix unfortunately. One of the studios actually did some 3dsmax work on it with afterburn, which I would have loved to have a stab at, but I was up north locked on george of the jungle 2. (I can see after rereading my message how anyone'd get teh wrong idea about what I said hehe)
I've just been working on a new project down in Sydney which will be shown before every screening of the matrix around the states. It's actually pretty cool in itself, I'll mention it in a week when the matrix is out, but I gotta say it's probably the coolest project I've worked on so far :)
Not everything in movies are CG. Maybe they used live elements of smoke, and adjusted them in Shake (or an equivelant). It would probably be easier this way.
n.Force2
05-05-2003, 04:21 AM
can somebody make the effect and post it somewhere please?:thumbsup: :thumbsup: :thumbsup: :thumbsup:
la7sombra
05-05-2003, 06:21 AM
They did the effects shooting twice the scene, one with the actr and another one w/out him, then they use Houdini to make the smoke, but I think it can be done using any particle system, just knowing the right texturing7lighting. Once they composed the character appearing and desapearing they added the smoke. they kinda explain this in a behind the scene in Fox.
minimi13
05-07-2003, 06:12 PM
hello,
i found an article which explains how the effect was created:
Greg Anderson, CG supervisor for the “bamf” effect, says Cinesite developed dynamic smoke for the effect. “The dynamic smoke is based on fluid dynamic algorithms, coming from code written by [former Cinesite engineer] Dr. Jerry Tessendorf for rendering water,” he says. “We took these fluid dynamic algorithms into Houdini to let the smoke emulate a water effect — making it fluid as it travels through air, wrapping around Nightcrawler. Jerry also wrote a proprietary particle renderer for us, which let us render millions of particles without using very much RAM or taking very long to render. This let us render millions of particles quickly, and then layer them to get tens of millions of particles to represent the smoke. We composited the whole thing in Cineon. Some shots were more difficult than others because they were shot with a handheld camera and we had to roto Nightcrawler in and out of the plates. Key shots in the opening sequence, though, were shot motion-control and were easier to composite.”
You can see the whole article at:
http://millimeter.com/ar/video_teleport_effect/
BrandonD
05-07-2003, 10:57 PM
CFD seems like overkill for an effect like that, however getting it to interact realistically in a gaseous manner with his body would be tricky without fluids. Tough call.
The FreakyOne
05-26-2003, 01:31 AM
found some screenshots of nightcrawlers poof :)
http://www.uemedia.com/artman/uploads/bamf.jpg
http://www.uemedia.com/artman/uploads/bamp1.jpg
from... http://www.uemedia.com/CPC/article_8442.shtml
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