ghostlake114
02-23-2008, 02:18 PM
I know many prof around here I break misss_fast_skin into pass, and we even could find a great movie tutorial here
http://www.sigillarium.com/index_e.html
However, the trouble is with compositing, I never make out with blending mode for these pass is. In this sample, I will disable specular (specular weight = 0) for easier comparasion
Let s make a misss_fast_skin shader, and then make weight = 0 for different parameter to get these pass
diffuse pass: with epi weight,sub weight, back weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passdiffuse.jpg
epi pass: with diffuse weight,sub weight, back weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passepi.jpg
sub pass: with diffuse weight,epi weight, back weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passsub.jpg
back pass: with diffuse weight,epi weight, sub weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passback.jpg
And this is original render of this shader
http://i35.photobucket.com/albums/d152/ghostlake114/skin_ori_screen.jpg
And composite result
http://i35.photobucket.com/albums/d152/ghostlake114/skin_mix.jpg
So you could see NONE of composite similar to original in both screen on and off case.
I have made search, many say use add/screen mode but as you could see no is right. I even read Zap say just use screen blending mode, but the fact is not right, or I am missing something here. ???
I have used mix_8_layer to test internally in Maya and also get this result
======
So any one sucessfully in seperate SSS pass please help.
Thanks for your reading
http://www.sigillarium.com/index_e.html
However, the trouble is with compositing, I never make out with blending mode for these pass is. In this sample, I will disable specular (specular weight = 0) for easier comparasion
Let s make a misss_fast_skin shader, and then make weight = 0 for different parameter to get these pass
diffuse pass: with epi weight,sub weight, back weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passdiffuse.jpg
epi pass: with diffuse weight,sub weight, back weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passepi.jpg
sub pass: with diffuse weight,epi weight, back weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passsub.jpg
back pass: with diffuse weight,epi weight, sub weight = 0
http://i35.photobucket.com/albums/d152/ghostlake114/misss_passback.jpg
And this is original render of this shader
http://i35.photobucket.com/albums/d152/ghostlake114/skin_ori_screen.jpg
And composite result
http://i35.photobucket.com/albums/d152/ghostlake114/skin_mix.jpg
So you could see NONE of composite similar to original in both screen on and off case.
I have made search, many say use add/screen mode but as you could see no is right. I even read Zap say just use screen blending mode, but the fact is not right, or I am missing something here. ???
I have used mix_8_layer to test internally in Maya and also get this result
======
So any one sucessfully in seperate SSS pass please help.
Thanks for your reading
