View Full Version : Sharpening edges without distortion
ToastMan 02-23-2008, 12:09 PM Here's a problem that I'm constantly having when modeling hard bodies. As you see in the attachment, I've made an inwards extrusion (intrusion?). For the hole to stay at its original shape when smoothed I'll need to chamfer its corner edges (the ones selected and the two opposing them). The problem is that chamfering them will distroy the edge flow and will create really ugly distortions when smoothed.
So how would you go about doing this?
Thanks in advance!
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AsaMovshovitz
02-23-2008, 02:56 PM
Shalom ToastMan,
if you are using 3dsmax, I would loop select your currnet selected edges and then press connect. this will create one more edge loop which you woild be able to drag to the top and create one which you can drag to the bottom, that will give the a good result once you put the smooth on.
cheers,
Asa
StylizedCarfan1
02-23-2008, 03:38 PM
To Toastman:If you're using Maya.I would use bevel instead of chamfer, it won't distort.
ToastMan
02-24-2008, 10:38 PM
AsaMovshovitz: I'm assuming that you mean ring select and not loop. But even so, this will sharpen the top and bottom of the hole, but not its corners and that's the main problem.
I've actually already resolved my problem by creating edge loops really close to the corner edge loops at either sides. While this works great for hard body models with flat surfaces, what if I'd like to create such intrusion on a non-flat surface. By using the method I mentioned I will undoubtly produce pinches and artifacts on the surface because of the density of edges this technique requires.
So any thoughts on this subject?
StylizedCarfan1: Actually I'm using max, but i've already come to conclusion that chamfer isn't the right solution for this case.
phix314
02-25-2008, 11:34 AM
One method that I've had to use in sticky situations like this is actually create like you did, add your favorite smooth modifier at 1 level/iteration, and adjust the vertices from there, then smooth again (if needed). The low-res cage smooths don't like these, specially on curved surfaces.
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