View Full Version : Character: Naked Alien!
robmaxwell 05-02-2003, 09:26 PM Closeup shot.
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robmaxwell
05-02-2003, 09:28 PM
Full shot.
kaktuswasser
05-02-2003, 10:11 PM
cool, i like him! :)
KotsVlok
05-02-2003, 10:24 PM
Wauwzers.....i would love to see a full res shot of him :eek:
Zephirus
05-02-2003, 10:24 PM
It looks a lot like a character in the game Myth, from Bungie.
robmaxwell
05-03-2003, 12:27 AM
The character was done as a test for myself in order to be better prepared to teach these techniques to my students.
Yeah, it kinda does look like a myth character (I think).:shrug:
Thanks for alll the feedback.
I would like to get a high resolution version to show to everone. I am not sure how to do that exactly. I believe I would have to host the image on my own website and then post a link to the url? Simply attaching the image limits its size to 30k or less.
alaklij
05-03-2003, 06:48 AM
use the IMG button next time you post an image. It links directly to your server file, allowing us to see the image hosted by your site.
robmaxwell
05-03-2003, 06:56 AM
Thanks, I will have to try that with the IMG thing. A lot of the suttlety of the texture is lost in the compression and small nature of the attachment method.
Will probably post a high res update some time tomorrow.
Thanks again:applause:
Frank Dodd
05-03-2003, 11:07 AM
Well done on this image, it has a lot of very original design in the characters features in particular around the mouth area. A very nice job has been done on the texturing too.
:thumbsup:
excellent texuturing, any plans to animate him?
robmaxwell
05-03-2003, 08:19 PM
I have a walk cycle animated right now, but am still tweaking the skin in preperation of something more complex. I need to add some morph targets for the face as well.
I have an idea for a story, but it is still to underveloped to divulge.:D
Thanks for the positive remarks.
I am sure everyone knows Leigh from the list, "texturing goddess". She gave me some suggestions and I am going to try to fix some issues over the weekend. Hope to have a new post in the next day or two.
robmaxwell
05-06-2003, 08:14 PM
Here are some changes I made to the character. Most notably in the bump and specular areas. I made the light less yellow, so now he is not quite so saturated as well.
Let me know what you think.
robmaxwell
05-06-2003, 08:20 PM
Close up:
robmaxwell
05-06-2003, 08:22 PM
long shot:
sethmisek
05-06-2003, 08:28 PM
interesting textures:)
robmaxwell
05-06-2003, 08:45 PM
I'll take that as a positive comment?:shrug:
siquier
05-06-2003, 11:56 PM
Is it very creepy, would not it be better with ears?
Good work. :thumbsup:
robmaxwell
05-07-2003, 03:34 AM
I am pretty pleased with the profile, but I think something isn't qite right from the front view. Perhaps his head is too wide.
Obviously I modeled it from the side and then mirrored it. Hmmm...anyone else have any suggestions on this?
gaggle
05-07-2003, 08:41 AM
I dig the surface of that thing. Is there a particular technique involved you'd want to share? Anyway, I think it looks good. Certainly a look where bumpmapping comes in handy.
Personally I don't like the beak though. Or mouth. Or..whatever that thing is. I think it looks somewhat cheesy, like it's a different model that's been blended onto his head. I think it's distracting from the rest of the model.
The "spark of life" is missing when I look at him, maybe because of the head.
He seems otherwise very nicely done.
robmaxwell
05-07-2003, 01:50 PM
As far as technique goes, I read the new bill Fleming book on Texturing his character Freaky Frank. Some really great technique in there. Obviously I added my own techniques in there to his, but I find Fleming to be a good resource for texture creation.
Now the question about the "spark of life" being missing. I am not going to refute this, and I perhaps agree with you. There is not really a lot of room for expression with the absence soft tissue arond his mouth area.
The head is actually loosely based on a character called Beta-Ray Bill from Marvel comics. I have an action figure of him and started modeling one evening for lack of something better to do.
Once I completed the head, I wanted to do something different with the body. Or not add the huge overproportioned muscles and six pack abs. So now he has bad posture and a pot belly, and walks kind of gangly.
Perhaps there is some way in which I can add more personality with some well placed morph targets.
Any suggestions for that?
robmaxwell
05-07-2003, 04:06 PM
Interesting comment on the face looking cheesy. I am not exactly what you mean. One thing that might make the face look a bit more believable (less cheesy) as a whole is changing the teeth.
Right now I feel that they are too saturated with bright yellow. Possibly adding some browns to the mix and lightening them up a bit at the tops and darker at the bases. Also possibly adding a small bump to the teeth to break up the specularity, and maybe a tighter specularity also.
I will try and play with this when I get a chance, right now I am working on some animation for something else.
Thanks for all the comments. You guys are awesome.:buttrock:
Threedeemer
05-07-2003, 05:08 PM
Cool character! The texturing is great, especially the eyes. I think the character has lots of life, but different texturing in the mouth may create a slight improvement. According to siquier maybe some holes for ears. I also like the Beta Ray Thor influences, Marvel inspired me alot as well, back in the days. :thumbsup:
Nice textures! :thumbsup: But I think the problem with this is the fact that the head is so 'out there' and the body is pretty normal looking. I mean, it's just an alien head on a human body, right?
I say it could use some body modifications and more outworldly influences like the head has. I think a good exoskeleton design would fit it well. Of course ... it could also work well as is with some very wild costume. But it definately needs something done with the body.
robmaxwell
05-07-2003, 05:42 PM
Alright, more good feedback.:thumbsup:
Hmmm.... I like the idea of holes on the side of the head for ears. Also changing the inside of the mouth would help also. I agree that something is amiss overall. Considering the time I spent in the texture process, I would hate to go back and remodel some of it and then redo the textures.:sad:
Another alternative is the great suggestion of adding some kind of costume. One inspiration for my character(among many) is the "Boss" character from "yeah:the movie!". I like what was going on with his vest. The secondary motion of it was phenomonal. Perhaps some kind of loin cloth and a vest? Possibly leather? Kind of old and worn looking. I dunno.:shrug:
I think I want to let some of the body show through whatever suit I give him in order to let some of the textures show through.
I will have to think about accessories. Perhaps I will post some sketches later.
Thanks again guys!:thumbsup:
leigh
05-07-2003, 11:14 PM
Wow, that is coming along nicely, Rob :thumbsup:
My main crit now is that the colours appear to be too uniform :) The placement of the colour, I mean. For instance, that blueish tone you have added at the edge of the "beak" looks too... ummm... "placed" there, if you know what I mean :surprised Try making it just a little broken up.
A lot of this problem is further aggravated by the fact that you have mirrored your textures... shame on you! :shame:
If you do something about that, it will look a whole lot better :thumbsup:
robmaxwell
05-08-2003, 01:08 AM
Thanks for your feedback Leigh, much appreciated.
I Think I will work on the blue color a bit. I also think that it is too saturated now(blue color around mouth) in addition to possibly needing to be "broken" up a bit. Same for the teeth too, too saturated, but I said this in an earlier post.
Hope I have time to make adjustments in the next little while.
As far as the mirroring of the texture goes, what would be an easy way to remedy this? Any suggestions that won't merit an almost total redo of the other side?
leigh
05-09-2003, 01:47 AM
As far as the mirroring of the texture goes, what would be an easy way to remedy this? Any suggestions that won't merit an almost total redo of the other side?
Errr... no not really :sad:
robmaxwell
05-09-2003, 03:37 AM
As far as I can tell, the most notable place(s) that the texture looks bad from the mirroring is the stomach area. In my opinion (and I could be wrong) the rest I can live with.
Please tell me if I am wrong about this.
So I am thinking of creating a seperate uv map for the stomach and using my existing texture for the stomach and laying it on top of what is there now (only this time not mirroring one side to the other, but varying it from one to the other, and then blending the edges into the underlying texture with a mask.
Not sure if this will work, but I will give it a try.
RedSilas
05-09-2003, 03:41 AM
Maxwell! Great job! I like what you did with the textures. The teeth look awesome! You should post your walk-cycle! :beer:
robmaxwell
05-09-2003, 03:53 AM
Thanks"RedSilas", I may wait until I get the textures finished up first though. Still got a few small issues with envelopes to work out too.
What are you guys doing this summer? Email me privately and let me know what everyone is into. Come by and see me. I should be back in the office in a cople of weeks.
Cheers! :beer:
RedSilas
05-10-2003, 02:05 AM
Will do!:D
robmaxwell
05-11-2003, 05:00 AM
Nice Avatar. What is the inspiration? You don't have to tell me if you want to keep the mystery.:D
Just curious. I thought you might put your "cool cat" up there.:cool:
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