View Full Version : DWIII - 3D - ColdKodiak - Sexxor Cist
02-23-2008, 03:01 AM
02-23-2008, 03:15 AM
Very lucrative design...yet it looks kinda.....robotic....kinda pushing the regulations on this subject....but really if he is made of highly polished rock and armor....then u r going to have a lot fun working on this character. Goood start! Keep going!
02-23-2008, 07:12 AM
I agree with Zelenkov, but keep going. This is certainly one of the more original designs around, so it should be fun to watch!
02-23-2008, 07:53 AM
Wow..i am really digging this man! (getting deeper) VEry original indeed. Nice strokes too man! :D
My DW (http://forums.cgsociety.org/showthread.php?f=234&t=597980)
My Deviantart (http://numioh.deviantart.com/)
02-28-2008, 08:25 AM
Literally had to sneak this in during work.
At this rate I'm going to have to dedicate some time to actually get this done...
still just playing around with this shape. I'm still leaning towards my initial sketch, just need to find a suitable rune or artifact for this guy.
I'm confident that I can adapt the machine like qualities of this thing into something suitable.
03-03-2008, 01:58 AM
Well I'm tarded if disqualified.
I should have gone with a more straight forward design towards the theme.
This is an invoker btw. Plunges those pyramids into the ground, and lava or fire erupts around enermy. Can also cast fire from the top of its body.
The shell will be dark rock/sandstone, tied up with bits of leather and metal. Should be interesting if I get it to look right.
his? name is Sexxor Cist.
03-03-2008, 02:01 AM
very unique creature design. Loving it! I will be watching this one :)
03-03-2008, 12:06 PM
wow! far fetched design! :) I had been waiting to see you in the war.
the silhouette is great! how about some moving parts or slight transformability?
03-03-2008, 08:32 PM
totall mad. truley.
03-03-2008, 08:35 PM
03-04-2008, 09:02 PM
hey looks really nice...the..mhh..."illuminatibug";)...i can't imagine the organic anatomie of that creature of will it get more then 2 arms+legs?
i am anxious to the 3d mesh...go on! looks great!
sickness is what i call it. awesome character, this is going to bring a lot of attention to cgsociety.
03-07-2008, 02:37 AM
Thanks guys, crits and kind words (and bad words) help keep me motivated :)
As for transformability, I do indeed have some areas that I plan to do things for attack purposes. I'm pretty cool with poly count so far, so it should be hawt.
Anyways, here's some roughs on the model as I'm just fleshing it out.
A lot of the 'accessories' aren't modeled in here yet, and I'm still figuring out some areas, so excuse the fact this isn't 'pretty' yet.
When i'm done here, Zbrush next.
03-07-2008, 02:52 AM
Woah didn't see this one coming, very original and awesome.
03-07-2008, 03:45 AM
amazing oncept :D
03-09-2008, 09:11 AM
not even close to done.
03-10-2008, 01:20 AM
Not exactly sure where to go on the details and accessories on this, or how these armor pieces details should go.
I'm liking where its going, but I'm thinking figuring out just what the sfx on this thing are first might be smart...
03-11-2008, 03:14 AM
AHhhhhh... whatever. Post this for now.
and since noone is looking anyways...
03-11-2008, 04:47 AM
Its looking pretty radical and quite violent, like a hexi-triagonal pitbull from hell. :D
03-14-2008, 02:43 AM
Got rid of the side arm plate things. They didn't really add anything, and it looks more interesting w/o.
More details, changed some design things up a bit to make it more interesting.
03-14-2008, 03:42 AM
wow! thats sick, I love it! great job so far, keep it up!
03-14-2008, 03:50 AM
Hey great job so far, keep it up, glad to see you in the war!
Great concept! I like the combination of organic forms and the very simple geometrics.
03-14-2008, 04:45 AM
Your sculpt is looking really nice. It's good to see the organic side of him more fleshed out. The earlier concept art (and to a degree the final design even now) has so many straight edges, it feels a bit robotic, and I had my doubts at first... but seeing the organic part of him coming together, it feels anything but robotic. The one thing I'm still curious about is scale. I could see this guy being 7 feet tall.. or 70! The shapes of the back are so geometrically simple, they could be skyscraper sized, but other bits lend themselves to a more human scale. What size were you thinking this guy is?
Cheers, and good luck as you move forward!
03-14-2008, 12:15 PM
I agree it looks very convincing now as said! :3 c: I think it should become more sleek and plain surface towards top of pyramid.. really liked the feeling of the smooth pyramid before but I like the zwork on the lower parts.. about the floating things at the top.. I'd trash those circular brush impressions unless you're going to make something functional out of them like eyes.. not too sure about those frame:ish lines either.. about the shapes they block in and their relief..
03-14-2008, 01:20 PM
I noticed a tendence in this competion that more and more characters are mosters like :)
Sort of Quake 1 kind of monsters. I realy don't see how such characters would fight against new race of the machines/cyborgs. Monsters are monsters they kill all around including themself's alike creatures. And on intelegence point they are rather primitive - killing/eating/shiting :))) But that is my point of view.
It would be interesting to look at anatomy of your creature, I think It could have a really cool looking sceleton and the muscle structure.
By the way I think the middle pair of hands are a little too short. Short hands looks wierd with rather large arms.
03-14-2008, 01:30 PM
Me again :) Just got an idea.
You know that would look realy cool, if you character could sort of put him self together/transform to an undestructable pyramid for the defence purposes.
Best of luck!
03-14-2008, 06:29 PM
walrus: I was thinkg at most 10 ft tall. It's easy to just make a really huge scary looking badguy like character, but I want to flesh out the face a bit more and make this more of a character rather than just another monster. Having him on a face to face level would help.
erik_j: The circular indentions were probably going to work with the sfx lightning stuff, but i'll look into swaping them out, along with those bevels which, I agree, kind of 'meh'.
digi_est: "Monsters are monsters they kill all around including themself's alike creatures. And on intelegence point they are rather primitive - killing/eating/shiting :))) But that is my point of view."
I pretty much agree. I intend to flesh out the character side of this thing so you know he might be an asshole monster, but he'll fight with you for a common cause. I also like your pyramid defense idea... but I need to save texture space. Maybe what I'll do is stick it in as some sort of shield system, keep it for portfolio, but out of dom war. I'll get back to it when I'm closer to done.
Anyways thanks guys, fresh pairs of eyes are sweet and delicious.
03-15-2008, 06:32 AM
well... this is cool... i can't deny it ;)
03-17-2008, 01:36 AM
I think the concept is looking a lot stronger than the 3d piece. Try to make it look more like the original concept. Maybe go back and tweak the base mesh until you get some better proportions. I really like what you have going! The concept is bad ass!
Digi pointed something interesting whereas most of the character concept shown for this DW seem to focus on monsters or evil creatures...But then again, maybe it could be an interesting trend this time around.
Concept art looks great and blended an overpowering hard edge creation and twisted it with an undeniable dose of organic presence. In here, you've changed it around and made it look much more organic ( not sure if Stalsby was thinking the same). Don't get me wrong, it does still look stunning but the coldness seen in the artwork doesn't completely reflect here.
I'd still run like hell away from this mofo though ;)
03-27-2008, 10:43 AM
03-31-2008, 01:19 AM
blindsyte> i deny you from the coolness
Stalsby> the concept is fairly mechnical. I feel that the direction it's taking is more relevent to the comp, if not as strong conceptually.
DMNY> Appreciate the thoughts. I guess the cold edge of the orginal concept was more profound becasuse of the fact that it looked mechnical and what not. I think a good texture job can pull it back.
Gatilov> thanks buddy :)
I'm finishing cleaning up the normals, and tweaking geo right now. Textures/nm shots soon.
er i just noticed, but that bands across the ass were removed.. can't access my server right now, so i'll swap in a proper pic in a bit.
04-07-2008, 02:04 AM
Hey man looking good, any updates?
04-07-2008, 02:04 AM
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