albynism
02-22-2008, 03:44 PM
Hi i have a problem with mocap rig flipping my roll joints
Basically i have
1) a bind skeleton with all the roll joints, binded to the geometry,
2) the rig skeleton for the animator, the joints are connected to the bind skeletons's roll joint using multiple/divide nodes.
3) now i was given a mocap rig. with all the animation keys in it
so i orient contraints all the joints from the mocap rig to the rig skeleton but that make the bind skeleton roll joint flips.. because when i orient constraint, the rotation value of the joint changes, and the mocap rig joints has different rotational values to my two set of rigs... I tried constraining the mocap straight to the bind skeleton and its still flipping my roll joints.. otherwise it is fine.
any advice or better workflow is much appreciated. thanks!
Basically i have
1) a bind skeleton with all the roll joints, binded to the geometry,
2) the rig skeleton for the animator, the joints are connected to the bind skeletons's roll joint using multiple/divide nodes.
3) now i was given a mocap rig. with all the animation keys in it
so i orient contraints all the joints from the mocap rig to the rig skeleton but that make the bind skeleton roll joint flips.. because when i orient constraint, the rotation value of the joint changes, and the mocap rig joints has different rotational values to my two set of rigs... I tried constraining the mocap straight to the bind skeleton and its still flipping my roll joints.. otherwise it is fine.
any advice or better workflow is much appreciated. thanks!
