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Anchuvi
02-22-2008, 04:31 PM
Hi all,

Now that the soldier is out of the way I thought I would do some personal work. This time I am going to create something along the fantasy lines, a worrior of sorts with armour etc. and I will post the progress here.

So to start I grabbed an older model I had lying around and started to work on some of the major muscles. I am going to take my time with this to get them right before I move in ZBrush and work in the finer details.

As usual, all comments & crits welcome :)

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior02.jpg

Teyon
02-22-2008, 11:04 PM
I usually just lurk in the game art forum but I thought I'd hop in and make a few, minor suggestions.

I think the head seems small for the body and the body itself is a tad too defined. In my opinion anyway. I would also look at the rib cage, as it seems to be appearing as another abdominal muscle instead of a surrounding/containing surface.

I don't know what you have in mind for your final character and perhaps the sharp cuts will help in the creation of a normal map down the road. However, I think, personally, that the front of the torso could use another pass.

Anyway, good luck to ya. I hope it turns out well.

Anchuvi
02-23-2008, 06:59 PM
Hi and thanks for the feedback :)

The muscles are a little over defined at the moment, this was purely so I could model them in. I will tone them down once I am happy with the overall look.

I will have another look at the torso too.

Thanks again!

Anchuvi
02-25-2008, 05:17 PM
Minor update...I think I am pretty much done with the base mesh for the main body, I can tweak the shape and refine the details when I come to approach the detail pass.

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior03.jpg


Before I take him into Zbrush I will need to UV him, but I think I should create his armour etc. first so I can arrange the texture pages properly before teh detail pass...

Anchuvi
03-02-2008, 08:12 PM
Ok, ok...I just can't leave this guy alone. I am enjoying creating this bas emesh too much so I am going back to the original model.

Here is an update. I have tweaked the entire body but mostly the torso...

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior05.jpg


I am going to continue to work in details into this model, then when I hit a point where I can't go on I will take him inot Zbrush for the final detail pass.

Then, I will use this and down rez it to use as the actual game model.

As always, comments and crits welcome!

Anchuvi
03-05-2008, 07:30 PM
Sorry, just bumping this as editing the previous post didn't do it...

;)

Anchuvi
03-06-2008, 11:01 AM
Ok, so I started to sculpt some of the finer details in today. I have been concentrating mainly on the torso and upper arms so the legs, head and hands have hardly been touched yet.

I will try and get some more sculpting done today and post another update soon.


http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior07.jpg

Anchuvi
03-06-2008, 02:51 PM
Just spent some more time on this guy and I am done with this detail pass. I don't want to go too overboard at this stage, and I have left the feet as he will be wearing boots of some sort.

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior08.jpg

Next I will take the new base mesh and optimize it before I apply the UV`s. Once that's done I will grab a normal map off the high version and we will see how it looks :)

Anchuvi
03-07-2008, 05:46 PM
Had a productive day today. Not only did I generate the low resolution game model but I also managed to UV it and generate all my detail textures.

As you can see, I extracted an ambient occlusion map, a cavity map and a normal map. With these to kick start me I can now start to paint his body textures.

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior10.jpg


I will hopefully get chance to work on those next week :)

machine-offender
03-08-2008, 09:02 PM
I would highly suggest using an anatomy book when modeling. Nothing wrong with exaggerating for style reasons but you need to nail down the anatomy before exaggerating. Also it's not all muscles, bones play a very import role in your model. The collar bone is more of an "s" shape and it looks like you got like "c" shape going on. Try to define the shoulder blades. The legs need major work. The outer thigh muscle is higher than the inside one and it looks like you got them about the same. The calf area the outer muscle is higher than the inner one. With the ankles make sure the outer ankle bone is lower than the inner one. Also the heel area where you have a tendon connecting from the calf to the heel bone shouldn't be as narrow as you have it. Just take out an anatomy book and make comparisons.

Anchuvi
03-08-2008, 09:13 PM
Hey machine-offender, thanks for the feedback...I did use reference when modeling this guy, plenty of it...perhaps the muscles are slightly stylised but thats the look I was going for...

I did notice the problem with the ankles, but this model doesn't need feet so I didn't spend too much time worrying about them.

I agree that the collar bone could do with work, but at this stage I don't really want to go back and resculpt...

Thanks again, I appreciate you stopping by and hope you check back in on my progress.

machine-offender
03-08-2008, 11:48 PM
Sure no problem, always willing to help out a fellow artist to get better. Love to see the final design. By the way do you have any reference art/design to what the final will look like?

By the way, I would also fix up the elbows area, very distinct bones protrude in that area. Don't forget to add a little roundish nub in the inside of the elbow. Also triceps need a bit clarification. It's good just a few more tweaks and it would look great.

Anchuvi
03-10-2008, 01:17 PM
Thanks for that Machine-offender, I will be sure to check those on my next model :)

For now I am working on the texture, you can see the current wip below...Still needs lots of work but I am going to have to leave him for a while as some paying jobs have come in :)

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior11.jpg

Anchuvi
03-11-2008, 02:54 PM
I decided to have a break from texturing and build some of his clothing etc. Still early days, the plan is to use an alpha on his loin cloth etc. to make it look frayed.

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior12.jpg

FYI, this guy is the first in a series of three. As he goes through the game and earns XP he will gain more armor etc. so this is the first stage when he isn't very experienced.

machine-offender
03-11-2008, 06:48 PM
Not sure if it's the camera but the lower legs look a little short. Did you change that? It seemed fine in the other renders. Seem like it's shaping up nicely, any hair or are you planning for a helmet?

Teyon
03-11-2008, 07:31 PM
The only reason the legs look shorter, I think, is because it's partially covered now. I could be wrong though. Overall, the model has turned out well. Was that Silo at the start?

Anchuvi
03-11-2008, 08:24 PM
I think your right about the legs, it might just be the boots but I will look into it. To be honest there was something about them that bugged me but I couldn't put my finger on it :)

Teyon - Yep it was Silo, I use it to start all my models!

Anchuvi
03-12-2008, 04:39 PM
Just a quick update...I completely remodelled the boots, as mentioned before they were making the legs look too short. I also started to texture his clothing.

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior13.jpg

Oh, in response to machine-offender`s question he will eventually have hair...and also a helmet :)

Anchuvi
03-13-2008, 12:16 PM
Ok, so worked some more on the textures, making sure to update the normal map as I go with the details to the clothing and skin. I have to say that Crazy Bump has helped me a lot at this stage http://www.gameartisans.org/forums/images/smilies/wink.gif

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior14.jpg

I also started to add in some base hair. He will have long hair eventually but I thought I would paint in a base layer onto his scalp.

Anchuvi
04-18-2008, 03:06 PM
Hi all, been a while since I last updated but I have been super busy...Well, got a few hours recently to work on the hair and the sash to his right...

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior16.jpg

His hair isn`t finished just yet, it need some variety to it as it is mirrored...So what next? Well he needs a sword and some tidying up but I am open to suggestions at this stage to improve him...what accesories etc. could I add for example...

Cheers!

vfxnerd
04-18-2008, 04:10 PM
Hey awesome work man. I like how it has progressed. Reminds me of Conan.

Have you thought about shoulderpads, armbands, leg/thigh wrappings, old-age necklaces. And yes some kind of bulky blade/sword would look cool with those bulky muscles =).

Anchuvi
04-18-2008, 04:26 PM
Hi and thanks for the feedback :) Yeh, shoulder pads etc. sounds good. I think I will work on a sword next, then come back to the main character...

Syziph
04-18-2008, 04:53 PM
Anchuvi your "Real Time Character Modelling Tutorial" tutorial is a milestone for me getting into human 3D modeling.
Thank you!

This 3D character is perfect and I don't have anything to comment except that I will be glad if you explain more about how a game characters are currently structured (how to create a professional game character).
I know you're busy guy but what about a freshly new tutorial on this theme?

I am using Blender for modeling and animation. Do you have any experience with this program and if so what do you think about its Game Engine?

Best regards!

Anchuvi
04-18-2008, 06:18 PM
Hey Syziph and thanks for posting. I am happy to hear that the tutorial helped, I agree it desperatly needs an update :)

I am just finishing off my second book so once that is out of the way I will do a new series of tutorials for my site.

Hope this helps.

Syziph
04-18-2008, 09:46 PM
That's a great news!
Thanks for replying and good luck!

Anchuvi
04-21-2008, 04:37 PM
Another update now, I think I am going to try and get this guy finished this week...Worked a little more on his texture, posed him and began to work on a render setup.

http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior17.jpg

I also started work on his sword, which only has a basic texture applied at the moment. So, I hope to get the sword done, finalize the render setup and add some accesories this week...

Thanks!

Syziph
04-21-2008, 05:57 PM
May I post some critics prior to finishing:
1. The neck muscles (sterno-cleido-mastoids (http://) ) look weird from this angle. Is there a special reason to model them like that? Here is an image that looks close to the muscles shown in your model except that they appear when the head is rotated
http://stopmusclepain.com/blog/wp-content/uploads/neck%20rotation.jpg
Just to tell, I am not an anatomy expert:)
2. The tatoos makes him very contemporary. I like him more without them. Is he an ancient warrior?
3. I believe that the sword will have more detailed and "heavier" look at his final stage!
Cheers!

Anchuvi
04-21-2008, 08:08 PM
Thanks again for the feedback and I agree about the neck, I will see what I can do about altering it slightly.

I added the tattoos because I thought the torso looked a bit bland, what does everyone else think, shall I leave them or remove them?

Anchuvi
04-23-2008, 12:50 PM
Ok, so thanks for all the great feedback...even if I havn`t had chance to impliment it into this model I will be sure to keep it in mind for my next...

You can see the final render here - Realtime Warrior (http://forums.cgsociety.org/showthread.php?t=624220)

Thanks again, and see you on my next project!

BrettHolton
04-24-2008, 05:59 AM
i don't know if it's because of the shoes, but his knees seem very low in that last shot.

other then that, looking good

Anchuvi
04-24-2008, 07:52 AM
http://www.ant-online.co.uk/FTP/WarriorWIP/Warrior18.jpg

Just thought I would post this update here, as well as on the 3D Still thread...

Thanks again for all your support and feel free to fire any questions my way...if you have any that is ;)

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