SEVA
02-22-2008, 06:09 AM
Have a fast moving animated car which is kick up snow. The car has emitter attached to tires.
Problem: How do you deal with particles attached to fast moving object from breaking apart due to rapid motion very fast moving. Apart from trying to increase oversampler, bring down the conserve to .95, inherit factor 0.05 and increasing emit rate/speed. Still get strobing emitter and mass kaos of particles.
Also wrote an internal drag function in the runtime to offset the velocity.
Particle work better when slowing down car half speed.
Maybe someone has good idea dealing with this problem
Problem: How do you deal with particles attached to fast moving object from breaking apart due to rapid motion very fast moving. Apart from trying to increase oversampler, bring down the conserve to .95, inherit factor 0.05 and increasing emit rate/speed. Still get strobing emitter and mass kaos of particles.
Also wrote an internal drag function in the runtime to offset the velocity.
Particle work better when slowing down car half speed.
Maybe someone has good idea dealing with this problem
