untelon
02-21-2008, 09:55 PM
So... here I am again. Trying something new and running into some difficulties...
I have an active nCloth object colliding with a passive one. I would like to create something similar to the particle collision event where upon contact the active nCloth would emit other particles, etc.
I have tried it before with softbodies, but I need to use the nCloth object this time around.
What is interesting is that the nCloth object shows up in the collision event editor and indeed, it creates a collision event (particles and all), but the particles created never materialize, as if the collision never took place.
I figure there are a couple of alternatives but I wanted to know if anyome tried enabling this feature in nCloth. In the connection editor the nclothShape contains all the right collision event attributes that a particles system would have. It even has the correct data. I wonder if someone, has tried this before or has any idea on how to do this.
The 2 alternatives right now is mel (attaching individuald particles per vertex) or goaling them to the ncloth object. I hope there is something more elegant as a solution out there.
As always:
Thank you.
I have an active nCloth object colliding with a passive one. I would like to create something similar to the particle collision event where upon contact the active nCloth would emit other particles, etc.
I have tried it before with softbodies, but I need to use the nCloth object this time around.
What is interesting is that the nCloth object shows up in the collision event editor and indeed, it creates a collision event (particles and all), but the particles created never materialize, as if the collision never took place.
I figure there are a couple of alternatives but I wanted to know if anyome tried enabling this feature in nCloth. In the connection editor the nclothShape contains all the right collision event attributes that a particles system would have. It even has the correct data. I wonder if someone, has tried this before or has any idea on how to do this.
The 2 alternatives right now is mel (attaching individuald particles per vertex) or goaling them to the ncloth object. I hope there is something more elegant as a solution out there.
As always:
Thank you.
