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View Full Version : Messiah 3.0 released!


Ulven
02-21-2008, 05:55 PM
pmG worldwide LLC (http://www.projectmessiah.com) announced the release of Messiah 3.0 yesterday.

Priced at $399 for a new license, $169 to upgrade from messiah Pro and $189 from workstation version.

New features include:
Breakthrough Hair/Fur Module.
Instancing
New advanced GI options for smooth, sampled GI.
Glass rendering with dispersion.
Fast volumetric designable clouds.
New edit sphere with options to simulate different programs.
Dynamic parent in place.
Quickly swap between curve types of selected objects.
Quick 'Snap to on keyframe' ability for objects anywhere in the hirearchy.
New armature controls for animation.
64 Bit version
+ a whole host of production level features have been added.

Project messiah works as a standalone animation & rendering platform, as well as an animation plugin to Lightwave, Cinema4d, 3ds Max and Maya and many other programs through the mdd format and host API

http://img516.imageshack.us/img516/1515/32jb4.jpg

Skamierski
02-22-2008, 08:30 AM
not what i expected.

i would wish messiah to concentrate on new animation features and better pipeline integration, something like supporting maya, 3ds and c4d like it does now lightwave

BillB
02-22-2008, 10:52 PM
Cool, kinda lost touch with pmg since we went to Maya. Had to laugh reading a book the other day ("Makin' Toons" - great book), and they were lauding "playblasts" as a wonderful thing for getting fast feedback for CG animators. They'd obviously not seen messiah - clicking "play" whenever you want and getting instant playback, now that's what I'm talkin' about. Boy I miss that speed.

Wegg
02-23-2008, 03:55 AM
i would wish messiah to concentrate on new animation features and better pipeline integration, something like supporting maya, 3ds and c4d like it does now lightwave

Point Oven has diminished the need for the older "plugin" systems pmG used to have to rely on. Now that the interchanging issues are mostly resolved, messiah can focus on building upon its awesome speedy foundation.

Ejecta
02-24-2008, 02:01 AM
Cool, kinda lost touch with pmg since we went to Maya. Had to laugh reading a book the other day ("Makin' Toons" - great book), and they were lauding "playblasts" as a wonderful thing for getting fast feedback for CG animators. They'd obviously not seen messiah - clicking "play" whenever you want and getting instant playback, now that's what I'm talkin' about. Boy I miss that speed.

Playblast are the biggest workflow killer when it comes to character work. They can also kill the amount of time to experiment with pushing some things further while under very tight deadlines. I wish messiah had some features of other packages but for small studios and one man shops its hard to beat for straight up speed in character animation. messiah with Ulven's chracter rig and Joe Cosman's face stuff you have a very nice set up. The biggest flaw I can see is no referencing of rigs and other things that hurt it in larger pipelines but thats by no means deal breakers for the right situation.

Wegg
02-24-2008, 02:43 AM
The biggest flaw I can see is no referencing of rigs and other things that hurt it in larger pipelines but thats by no means deal breakers for the right situation.

I agree. Fori and I actually talked a lot about that a few months back. I proposed a lot of things and he'd punch holes in my theories. . . and then he'd propose something and I'd explain why that wouldn't work etc. I think towards the end of our discussions we came up with something that would work really well but concluded that we would have to wait till 3 was released before he tried something that ambitious.

We did Andy's Airplanes with dozens of artists and animators living all over the world and the need for scene referencing became very clear as human error kept creeping in over and over. Fur, New GI and Instancing were all needs we had and Fori matched each one spectacularly. So I'm 100% confident we will get that sucker resolved. Its just a matter of time.

spaz8
02-24-2008, 03:41 PM
I know one thing that sticks out to me.. is it would be nice not to have to re-import and hook up morph targets (when they are seperate files) .. it would be nice just to update the model in modo, LW, wings etc and have messiah update. I guess there is a dependancy issue that creates that isnt there when u add/convert a target to a cluster..

danielmd
02-24-2008, 04:37 PM
In regards to stability what is messiah state. I tried it 3 years ago, and it crashed about 80% of the time, has this been solved? is the program stable now?

manuel
02-24-2008, 07:42 PM
Is there a demo version? Can't seem to find anything on the PMG website.

Wegg
02-24-2008, 10:21 PM
I know one thing that sticks out to me.. is it would be nice not to have to re-import and hook up morph targets (when they are seperate files) .. it would be nice just to update the model in modo, LW, wings etc and have messiah update. I guess there is a dependancy issue that creates that isnt there when u add/convert a target to a cluster..

Yea I agree. That would be nice. Native endomorphs from Lightwave and Modo make it a lot easier now though. I'm sure thats something Fori will address soon as well.

Wegg
02-24-2008, 10:26 PM
In regards to stability what is messiah state. I tried it 3 years ago, and it crashed about 80% of the time, has this been solved? is the program stable now?

We just completed Andy's Airplanes using just Messiah. So I personally know its stable enough for me to use in full production. The 64bit version is a VERY stable platform due to its ability to see past 2 gigs of Ram. Most of the "it crashes when I" list is attacked right away by the developers and are actually easier to fix than "it looks wrong" or "Why does it?" issues. I use it every day and I'd say I get a crash about once a week. And when I have analyzed what it is that caused the crash, its me pushing things too far that has caused it. No software should crash. . . it should warn you first but unfortunately with 3D its impossible for the programmer to predict how its product will be used so therefore impossible to make it crash proof.

That answer your question?

Wegg
02-24-2008, 10:27 PM
Is there a demo version? Can't seem to find anything on the PMG website.

There usually is one, I'm sure once they get through the rush of people upgrading and any kinks that show up that were missed in beta they will get a demo out there for people to try.

danielmd
02-24-2008, 11:18 PM
I use it every day and I'd say I get a crash about once a week. And when I have analyzed what it is that caused the crash, its me pushing things too far that has caused it. No software should crash. . . it should warn you first but unfortunately with 3D its impossible for the programmer to predict how its product will be used so therefore impossible to make it crash proof.

That answer your question?


Yes. Thank you. I remember playing with it and the workflow was amazing a real time saver, but i could not use it due to constant crashes, i will give it a try again, 64bit is pretty much ubiquitous these days.

I will keep an eye for the demo. If someone could post a link when it is available that would be much appreciated.

Ejecta
02-25-2008, 02:21 AM
We did Andy's Airplanes with dozens of artists and animators living all over the world and the need for scene referencing became very clear as human error kept creeping in over and over. Fur, New GI and Instancing were all needs we had and Fori matched each one spectacularly. So I'm 100% confident we will get that sucker resolved. Its just a matter of time.

Oh I can imagine that scene referencing would have been a huge help in that situation Wegg. Shoot it helps a ton when everyone is in the same studio. The studio I freelance for uses XSI and the scene referencing helps us so much especially me being out of house on some projects and working from home. That said..... XSI's so slow with certain things in rigs that I playblast way too much. Ive been doing some short commercial spots for the jeweler I work for now and for a one man set up, messiah has been very nice and Ive made up my mind that it's helped me get some better animation because I can experiment more and not waste time playblasting. Glad to hear the referencing is being talked about and a possible solution is in the works.

harlan_hill
03-05-2008, 04:09 PM
Wow... that Cat Fur demo video they have on the site is borderline pornographic! LOL

Yeah, yeah, yeah, maybe I just think like a 10 year old, but I couldn't help but laugh when watching those cats. Too funny, especially towards the end when he's rigging some bones in the cat! :)


The upgrade looks nice. I had honestly forgot that Messiah even existed, it's been so long since any real news came out about it. They lost my support a while back when they falsely promised a Mac version but failed to ever deliver one. v3 looks nice though, none the less.

spaz8
03-05-2008, 04:16 PM
I wisth there wasan OSX version too, but with my intel mac I'm planning to run it with Parallels 3.. (or possibly bootcamp if forced to).. ppl have been successful with Parallels there is a thread PMG support sent me a link to.. zbrush 3 has worked well in the interum this way..

harlan_hill
03-05-2008, 04:28 PM
Good to know, thanks.

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