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View Full Version : XSI OpenGL shaders?


mjkennedy
02-21-2008, 05:34 PM
Hi. So I'm trying to bring a model from XSI into the orge runtime engine. I've got the exporter working, and I can get any object with a texture projection to show up ok in ogre. I use a "OGL1pass" shader on any object with a texture, and it loads into the engine looking exactly how it looks in XSI.

However, I have objects on my model that have no texture projection, they're just a colored material. I can't seem to get the OGL shaders to work properly on those objects. When I attach the OGL shaders, I loose the color, and when I try to edit the color directly in the OGL shaders, it seems to do nothing.

Any thoughts?

Thanks,

Matt

mjkennedy
02-27-2008, 11:11 AM
One last try. Anyone?

Thanks,

Matt

Loolarge
02-27-2008, 12:14 PM
I don't have any answers, but i am curious for them because i wanted try Ogre with XSI too. Seems pretty sophisticated alltogether.

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02-27-2008, 12:14 PM
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