mjkennedy
02-21-2008, 05:34 PM
Hi. So I'm trying to bring a model from XSI into the orge runtime engine. I've got the exporter working, and I can get any object with a texture projection to show up ok in ogre. I use a "OGL1pass" shader on any object with a texture, and it loads into the engine looking exactly how it looks in XSI.
However, I have objects on my model that have no texture projection, they're just a colored material. I can't seem to get the OGL shaders to work properly on those objects. When I attach the OGL shaders, I loose the color, and when I try to edit the color directly in the OGL shaders, it seems to do nothing.
Any thoughts?
Thanks,
Matt
However, I have objects on my model that have no texture projection, they're just a colored material. I can't seem to get the OGL shaders to work properly on those objects. When I attach the OGL shaders, I loose the color, and when I try to edit the color directly in the OGL shaders, it seems to do nothing.
Any thoughts?
Thanks,
Matt
