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butCherHeLL
05-02-2003, 01:25 PM
my previous question was about a good wrapping around the nurbs surfaces

http://www.cgtalk.com/showthread.php?s=&threadid=59817


thats I mean this:

I modeled a human head with multi patch nurbs face pieces.

how can I do it with continous texture?

for example. if I wantto tatto. if it intersects the seams. what can I do ?

and other tool ?

please send some opinion about this :surprised

thanks

gmask
05-03-2003, 04:48 AM
You make a texture reference object and use projection maps

butCherHeLL
05-03-2003, 11:57 AM
you are the man :beer: :D

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