View Full Version : Object: skul
ayh1029 05-02-2003, 07:43 AM http://www.51forum.com/bbs/UploadFile/2003516175476516.jpg
brazil and polygonal max4
|
|
Breyne
05-02-2003, 10:54 AM
Is that a reflection on the left skull? Doesn't really fit there. Otherwise decent great work, weird no one replied here. Standards are little too high, I guess. But nice modelling and texturing looks great too.
Audellah
05-02-2003, 11:09 AM
i think the chin is too smooth
Eskay
05-02-2003, 11:28 AM
Refelection? No I think its just transparent and you can see the mouth part of the skull behind it.
Nice model btw. :D I agree about the chin being a bit too smooth as well.
ayh1029
05-02-2003, 05:37 PM
i'll fix it again thx.
Mindkontrol
05-02-2003, 05:40 PM
I think the skulls look pretty good anatomically...Nice texture maps on them as well...Teeth however could use some work...They look very plasticy, and it doesnt look like you put a texture map on them...For me my eyes notice them quickly detracting from the overall piece...
ayh1029
05-03-2003, 03:24 AM
you r right . the texture is just use the uv map.
the modeling just use about 4hours....
i think the pic so poor...
i will get another stuff. if i have time ^__^
CGTalk Moderation
01-15-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.