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butCherHeLL
05-02-2003, 06:59 AM
hi again.
another question

is there a way to true wrap up this texture ?

1)on nurbs object
http://host.deluxnetwork.com/~lana/cgtalk/problem10_1.JPG
2)on poly object
http://host.deluxnetwork.com/~lana/cgtalk/problem10_2.JPG
3) on intersected 2 object (grouped)... (intersected than trimmed complex)
http://host.deluxnetwork.com/~lana/cgtalk/problem8.png

4) on stitched nurbs surfaces.


possible ? or any technic to do this. ?

http://www.smiliemania.de/smilie/00000139.gif

jeremybirn
05-02-2003, 05:11 PM
For the first 2, where you just need a tiling map, Adobe Photoshop has a function "Filter > Other > Offset" set it to "wrap around" and move the image sideways by about half its width. Then you can fix how your map tiles using the cloning tools, cut-and-paste, or any color corrections needed.

For making textures continuous between different surfaces, you're probably best off assigning a single shader with a projected texture or file map onto both surfaces. If you need to convert to UV maps per each surface, you could do that with the "Convert To File Texture" function in Hypershade.

-jeremy

butCherHeLL
05-02-2003, 05:24 PM
thanks jeremy :wavey: .
absolutely answer.

ragecgi
05-02-2003, 06:35 PM
NO WAY! cool man! Jeremy B in da house!

hehe... sorry, a little excited there:)

I ditto everything he said.

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