pzdm
02-20-2008, 01:23 PM
hello folk
I did a new version of my MoXPig XPresso toolset. A new version is aimed to two major areas.
1st) UV correction - a system for multiple UV meshes distribution on one texture (it was in separate download archive before)
2nd) two new "blueprint" systems! Do you use a planes system in your modeling procces instead a Maxon background image (Shift+V > Background) in 2D view? I have a two little tools for you.
I prepared a cross system - planes are allways streched to pictures size, but you can use your own settings too. There is a global system for trancparency, too
Sidebyside system - nice for cars and others - planes are connected in one corner, you can set plane positions etc.
Features:
- You can set size of my system by our blueprint pictures, use two fields in user data field. a XY plane has priority, you can check XZ plane only if is XY plane on (but there is not a picture link necessery).
- If you want, you can transfer a size settings to "user size settings". Then turn button back to off value. If you set a picture size controling, user size is off.
- There is a multiplicator settings for picture size editing.
- You can drag and drop your materials to special fields - a transparency settings. If you set a transparency level higher than 0, transparency channels will be turn on and you set a opacity level. For all materials together. Amazing for OpenGL mode.
- you can use a XRay for all planes, too (one click!)
- you can set your own grid (for all planes together!)
- you can set planes position in sidebyside object
- you can allways turn off a plane you like
- objets have global Display tag (importment!)
What you must know:
-Use a luminance channel - it is best choice if you want to use my system of bleuprint
planes
- Use higher preview settings in Illumination settings of your materials
- Use suitable settings in Display tag of my objects (Quick shading etc)
- Use UV tag settings for mirroring your textures (-100% for example)
I hope it wil be usefull for somebody, if you find something what can I do better, tell my please.
Cheers Pavel
MoXPig 1.4 download - http://3d.digitalmedia.cz/plugins/moxpig/
(free for non-commercial purposes)
Cross system preview
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_01.jpg
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_02.jpg
Side by side system
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_03.jpg
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_04.jpg
I did a new version of my MoXPig XPresso toolset. A new version is aimed to two major areas.
1st) UV correction - a system for multiple UV meshes distribution on one texture (it was in separate download archive before)
2nd) two new "blueprint" systems! Do you use a planes system in your modeling procces instead a Maxon background image (Shift+V > Background) in 2D view? I have a two little tools for you.
I prepared a cross system - planes are allways streched to pictures size, but you can use your own settings too. There is a global system for trancparency, too
Sidebyside system - nice for cars and others - planes are connected in one corner, you can set plane positions etc.
Features:
- You can set size of my system by our blueprint pictures, use two fields in user data field. a XY plane has priority, you can check XZ plane only if is XY plane on (but there is not a picture link necessery).
- If you want, you can transfer a size settings to "user size settings". Then turn button back to off value. If you set a picture size controling, user size is off.
- There is a multiplicator settings for picture size editing.
- You can drag and drop your materials to special fields - a transparency settings. If you set a transparency level higher than 0, transparency channels will be turn on and you set a opacity level. For all materials together. Amazing for OpenGL mode.
- you can use a XRay for all planes, too (one click!)
- you can set your own grid (for all planes together!)
- you can set planes position in sidebyside object
- you can allways turn off a plane you like
- objets have global Display tag (importment!)
What you must know:
-Use a luminance channel - it is best choice if you want to use my system of bleuprint
planes
- Use higher preview settings in Illumination settings of your materials
- Use suitable settings in Display tag of my objects (Quick shading etc)
- Use UV tag settings for mirroring your textures (-100% for example)
I hope it wil be usefull for somebody, if you find something what can I do better, tell my please.
Cheers Pavel
MoXPig 1.4 download - http://3d.digitalmedia.cz/plugins/moxpig/
(free for non-commercial purposes)
Cross system preview
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_01.jpg
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_02.jpg
Side by side system
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_03.jpg
http://redakce.digitalmedia.cz/upload/images_clanky/1083/c4d_blue_cross_side_04.jpg
