View Full Version : Home, David Lesperance (3D)
metalman123456123 02-20-2008, 01:08 PM http://features.cgsociety.org/gallerycrits/232407/232407_1203757230_medium.jpg (http://features.cgsociety.org/gallerycrits/232407/232407_1203757230_large.jpg)
Title: Home
Name: David Lesperance
Country: United States
Software: 3ds max, VRay
Hey all my name is Dave, I'm a student/full time game artist. This was a bit of a change up from what I normally do, I was hoping to get some feedback and a direction to help improve. Took about a day or so...thanks to vray lol. Made in Max. Thanks again
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BColbourn
02-21-2008, 01:44 AM
It looks fantastic David. if I had to nitpick I guess the one part that looks off is the frosted glass material. it almost looks too perfect. but an otherwise great render. 4*
skAt3f0r71f3
02-21-2008, 02:55 AM
looks very realistic!
nice
hgDesign
02-21-2008, 09:50 AM
Very nice . The only thing which cought my eyes is that the dirt (flakey pattern) on the windows is always the same. I would get some change into that.
metalman123456123
02-21-2008, 12:52 PM
Hey thanks alot, I love this place. Special thanks to Marko Menko aka Drummer for the crits. 3d and game design rock, I love it. Yeah the windows are a little to clean, I wish I would of read before I started the print version though lol, but hey you live and you learn. Thanks aton
Eomer41
02-22-2008, 08:50 PM
Nice work, good job with texturing of the entire scene. Nice use of details, I think you could work a little more on that glass. It looks fairly distorted, but you could add some kind of crack in the glass. Also, maybe add some more bump on that barrel over there.
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