Noomski
02-20-2008, 10:18 AM
Hi,
I've been making a robot and started to wrap some textures around it. But now I've noticed that the black and yellow textures could get me a more interesting result.
You see my main texture for the robot is a blue shellac and i've realised that if I hit the RGB Intesity button in the Alpha Source then the black becomes transparent but.....
I'm having difficulty understanding how to get the blue shellac to be behind it. I'm guessing that the solution may involve a multi sub object but i'm a bit unsure. If I copy the material into a new multi sub object then I lose the uvwrap. Maybe the pic below will help explain what I mean.
http://img212.imageshack.us/img212/6781/handalphamj9.jpg
Basically I'm looking for a way to get the blue shellac behind the yellow in the uvwrap. It seems like it could be quite a simple manouvre but I'm a little inexperienced when working with the material editor.
Once again, many thanks to anyone who could point me in the right direction.
Mike
I've been making a robot and started to wrap some textures around it. But now I've noticed that the black and yellow textures could get me a more interesting result.
You see my main texture for the robot is a blue shellac and i've realised that if I hit the RGB Intesity button in the Alpha Source then the black becomes transparent but.....
I'm having difficulty understanding how to get the blue shellac to be behind it. I'm guessing that the solution may involve a multi sub object but i'm a bit unsure. If I copy the material into a new multi sub object then I lose the uvwrap. Maybe the pic below will help explain what I mean.
http://img212.imageshack.us/img212/6781/handalphamj9.jpg
Basically I'm looking for a way to get the blue shellac behind the yellow in the uvwrap. It seems like it could be quite a simple manouvre but I'm a little inexperienced when working with the material editor.
Once again, many thanks to anyone who could point me in the right direction.
Mike
