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tripsan
02-20-2008, 09:35 AM
recent image

http://www.tripsan.com/dw3/current1.jpg





my inital post is below.




getting all set up. stuff on its way

torn between invoker and warlord. probably gonna stick to humanoid in overall apperance. artifact is likley to be a sword, though i keep envisioning a large smoldering tree trunk chained to the guy, so who knows.

effect is probably going to be fire or lighting though the holy/light thing is interesting

some brainstorming sketches,
http://tripsan.com/dw3/sketch1.jpg

and another
http://tripsan.com/dw3/sketch2.jpg

-

RedRepublik
02-21-2008, 03:25 PM
good to see you joined up. i really like the tree idea in the upper left. everyone will have a sword artifact, no one will have a tree.

tripsan
02-22-2008, 12:50 AM
picked one of the brainstorms to refine a little bit.

the story so far... hes a warlord who was chained to the tree of woe. and was left to die slowly burning to death on the ever smoldering tree. manges to escape by ripping the tree from the ground. the tree is magical however and he will never be free of it untill he dies.
over the years he has learned to use the tree as a weapon in battle and to unlock its secrets.


http://tripsan.com/dw3/sketch3.jpg

Anitarf
02-22-2008, 01:19 AM
For some reason, that shape say "clericon" to me more than "invoker". Looks interesting, though, I like it.

tripsan
02-22-2008, 03:27 AM
i'd agree that the guy with the tree trunk doesnt really look like a invoker. i was actually thinking more of warlord, mostly becase of what i envision the final pose woud be like.. thinking more agressive... but who knows anything is possible.

played around with another sketch. an air cleric with an insence burning artifact on a chain with a blade on the bottom . the artifact would control and produce winds and smoke possibly let him fly.

http://www.tripsan.com/dw3/sketch4.jpg
one or two more sketches and ill pick one..

tripsan
02-22-2008, 07:18 AM
bleh, not sure about this one. was thinking about an invoker that uses a orrery to open up channels to "voidspace" which empowers the wielder to throw shadow bolts and drain life and stuff. each time he opens up the channel part of the void seeps into his body and alters it, the tentacles are a manifestation of this...


http://www.tripsan.com/dw3/sketch5.jpg

tripsan
02-22-2008, 03:40 PM
more tree guy stuff, just messing around

http://www.tripsan.com/dw3/sketch7.jpg

DBeck
02-22-2008, 06:57 PM
I like the new invoker you've got... but I still like your first choice too. Nice work! :)

Bonepuller
02-22-2008, 07:45 PM
I know this guy isn't your favorite, but the more I look at him the more I like him. It could be cool if he's a cleric using a darkness object, but the dark energy gets filtered through him to become healing energy. The side effect is the physical toll the darkness takes on his body, but he accepts that sacrifice.


http://www.tripsan.com/dw3/sketch5.jpg

tripsan
02-23-2008, 04:49 AM
quick sculpt of the tentacle guys head, to help me figure out if i like him or not.
http://www.tripsan.com/dw3/sculpt1.jpg


movie of the sculpt:
http://www.tripsan.com/dw3/tentacles01.wmv

Swizzle
02-23-2008, 06:44 AM
The sculpt looks good, but I think I like your clericon the best of all of them. I think an incense burner could open up a lot of really neat possibilities.

I also like the ribbons. :D

tripsan
02-23-2008, 08:17 AM
thanks swizzle, i really like the clericon guy too, trouble is i really like the other two as well. its so hard choosing one.

they all have something about them that i think would either look awesome in the final piece or be fun to model..

ah well i do have a little time to play with still
44 days 20 hours 42 minutes 30 seconds :)

CG-Gordon
02-23-2008, 08:20 AM
Great stuff tripsan, love your style! I'd personally so with the clericon too - but the tree is very cool.

tripsan
02-24-2008, 05:46 AM
in yet another attempt at not deciding on which concept to go with i did some pose variations.

though i must say that the "c" pose for the warlord has got me leaning that way a bit.
http://www.tripsan.com/dw3/sketch8.jpg

tripsan
02-25-2008, 03:19 AM
a quick sculpt of the warlord guy, probably choosing him.

its really loose and not quite right but its progress :)

http://www.tripsan.com/dw3/sculpt2.jpg
recorded the sculpt:
http://www.tripsan.com/dw3/ember01.wmv

tripsan
02-25-2008, 07:13 AM
update on my sculpt.

pretty happy with overall form. trying to decide what to do about the legs, think he would look more powerful if you saw at least some of the legs. just a thought.

what yall think?
if all goes well ill probably start the final sculpt this coming week.

http://www.tripsan.com/dw3/sculpt3.jpg

recorded the sculpt:
http://www.tripsan.com/dw3/ember02.wmv

madshooter
02-25-2008, 07:46 AM
Man thats quick, you are so fast Dude:). Nice concept and superb sculpting:cool:
All the best and keep rocking:thumbsup:

jramauri
02-25-2008, 12:03 PM
Your method of work is impressive and inspiring. I think we subutilize Zbrush very much, and your workflow gives a great vision how wonderful the software is. The easiness you made those visualization sculpts is very incredible too. Congrats, man, you're great.

About your model, don't you think his silhouette is too simple by now? The idea of using a tree is great, but visually it seems is lacking something. As you are so talented with digital clay sculptures, maybe you could experiment a bit more of shapes on your char before starting the real model.

Keep it up, I'm watching this thread.

RedRepublik
02-26-2008, 12:31 AM
awsome videos. very inspiring stuff. are you going to do the whole piece in zbrush?

tripsan
02-26-2008, 12:51 AM
RedRepublik:
the plan is to do it all in zbrush, with all the retopo tools i am pretty sure i can get it all done and lowpoly without ever taking it out of zbrush. eventually ill get it into max but im in no rush.

im having a blast with the movies, trying to document the whole process. i have hi rez versions of each session that i will string together when this is all finished... and post it somewhere.

jramauri:
thanks for the compliments, glad you like my stuff.
im a little hesitant at the moment to add too much to the silhouette, it is a simple silhouette to be sure but i dont want to add too much to it till i get a better sence of what the sculpt and the final pose might look like.

RedRepublik
02-26-2008, 03:38 AM
wouldn't it be nice to cut max out of a game workflow all together :)

tripsan
02-26-2008, 04:52 AM
get rid of max?

/gasp

FistOfGod
02-26-2008, 10:43 AM
Looking cool man. I'm really liking your sketches/concepts. Some nice ideas. Keep us posted! :)

Waylon

tripsan
02-27-2008, 06:49 PM
quick post, not too much progress, cut arms off and replaced with new geometry and did a retopologizing of the mesh so i could reduce the poly count a little and make the deformations more predictable. movie is posted below image



http://www.tripsan.com/dw3/sculpt4.jpg
recorded sculpt:
http://www.tripsan.com/dw3/ember03-05.wmv

DBeck
02-27-2008, 06:58 PM
Oh yeah, he's gonna be coo!
Coming along nicely! Very slick!

jramauri
02-28-2008, 12:25 PM
Very impressive the last video. Your work is opening my mind to Zbrush :) The way you're passing from your initial z-sketch to a mesh organized model is very inspiring. Great overall shape on your last up. Keep going

Bonepuller
02-28-2008, 03:16 PM
Yeah, dude. Those timelapse movies are just plain awesome.

Do more work so I can see more stuff.

...

DO IT.

jocz
03-02-2008, 07:15 PM
Impressive designs,
thank you for sharing your workflow !

joed8349
03-02-2008, 08:00 PM
Great work. I loved the timelapse video too.
I thought of doing a video like that to capture the entire creation process, but I knew it would be a lot of extra work. It's nice to see someone is doing it, though.

You have great ZBrush skills, and the model is coming along nicely.

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