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Ktether
02-20-2008, 01:32 AM
*update*


Sorry for the lack of posts lately. It seems I have to move in the next few days now, so I haven't had any time to work on it. :( . I'm going to try to finish, but its hard to tell if I can stay in it anymore :( .Anyways, here is an updated sculpt image. I changed proportions in his body to give him more presence in his body.


thanks!

Kieran

http://student.vfs.com/~3d60kieran/sculpt7.jpg

________________

I have started some sculpting.I hope you like! :D

http://student.vfs.com/~3d60kieran/sculpt2.jpg



________________________________
Okay. Here is my proxy! *finally* I still have a lot to do to it. I plan on doing some sculpting while continuing to work on his attire and weapons.

thanks!


http://student.vfs.com/~3d60kieran/proxy2.jpg




_____________

I added a strap on his chest, and put a little piece of armor on his shoulder.

Please let me know what you think. Comments and critiques are greatly appreciated! :)

thanks :D

http://student.vfs.com/~3d60kieran/concept6.jpg



_____________________
*update*

Here is another update! :D . I have updated the weapon. I think the new weapon has a little stronger presence than the previous. And he only has one on his back now rather than two ( I guess I'm supposed to only have two total right ?)
I hope you like!

thanks,

Kieran




http://student.vfs.com/~3d60kieran/concept5.jpg


________________________

*update*


I changed the weapon again. I am also trying out some different designs. Still havn't picked what the final one should be. The clothing is different as well.

http://student.vfs.com/~3d60kieran/concept3.jpg


thanks





___________________________________


Ok.. it's going to be Invoker // earth/rock.

The character comes from a desert tribe on the far east of the planet. To protect his village he has developed the power to alter the earth through the spear he wields. By thrusting it into the ground he has the ability to cause earthquakes as well as bring up rocky barriers from under. Due to his good hearing, he can detact enemies from far distances away. In combination with his hearing, and the use of his artifact, he can effectively crush enemies in advance, or if need be, protect his village through use of barriers.

here is a quick concept




"Hello all! I'm excited. This will be my first dominance war (and my first game model...)

Details soon



good luck everybody!

- Kieran

"

Loukor
02-20-2008, 02:37 AM
what what! push out those concepts! :buttrock:

Ktether
02-21-2008, 05:31 AM
Ok.. it's going to be Invoker // earth/rock.

The character comes from a desert tribe on the far east of the planet. To protect his village he has developed the power to alter the earth through the spear he wields. By thrusting it into the ground he has the ability to cause earthquakes as well as bring up rocky barriers from under. Due to his good hearing, he can detact enemies from far distances away. In combination with his hearing, and the use of his artifact, he can effectively crush enemies in advance, or if need be, protect his village through use of barriers.

here is a quick concept

http://student.vfs.com/~3d60kieran/concept1.jpg

Ktether
02-22-2008, 10:13 PM
Any critiques or comments? I am still unsure with what exactly he should be wearing, or what type/style of weapon he should carry.


thanks,

Kieran

Loukor
02-23-2008, 04:23 PM
I think he should have a massive spear to give off contrast and show some earthy attributes using cloth or skin. Cheers buddy

ANasir
02-23-2008, 05:15 PM
very nice character design kieran, it feels very graceful. To that end it doesn't strike me as incredibly 'rock' attuned, I'd almost go with air or something a bit more fluid in keeping with the sleek design (which I wouldn't alter, I love the build and the ears!).

If he's attuned to rock though, it would help with his ability to hear enemies from far away... sensing vibrations in the earth so to speak :) Maybe keep him barefoot to that end, so that he always has contact with it, but add light armour along his arms and torso so that you don't lose that agile look.

nice stuff, hope to see more soon!

StacyOgie
02-23-2008, 05:54 PM
Your character is very elegant but he looks abit more aquatic then of the vegetation type because of his streamlined appearance. Maybe add more to him that indicates that he's more 'earthy', etc. His spear could use some stylization too like vines twisting around the pole of the spear, etc. I like his build adds more to that elegance. You're off to a good start.

Ktether
02-23-2008, 10:38 PM
Louis: thanks! Yea, i'd like to have some kind of huge spear, or huge swordish type weapon.

Aishath: thank you :) Yea, I guess right now it does not seem very much "rock" .. I like the idea of air elements with what the current design looks like.

Stacy: thanks :) If I stay with using the rock/earth type elements, that is a good idea to incorporate that more into the weapon than what I have done. I guess I need to decided whether to stick with rock/earth, or switch to something else.


I still need to flush out my design more, especially his weapon, and any accessories that he will have. Let me know any suggestions if you have any.


thanks for the comments,

-Kieran

Intervain
02-23-2008, 10:54 PM
Best of luck Kieran :) Looking promising :thumbsup:

BluntPencil
02-23-2008, 11:12 PM
I love the look of him! He looks so innocent and fragile. On one hand I like the simple spear as it is, but on the other hand it would also look cool if it was almost grotesquely huge and ellaborate.

Ktether
02-24-2008, 12:30 AM
Thanks Magdalena!


Thanks BluntPencil :) . Yea , I might go with something huge. I think it could be pretty interesting visually.

thanks,

Kieran

Ktether
02-29-2008, 06:26 AM
A small update! I finally have *some* free time!

I just did some quick shapes for some weapons right now. Please let me know which ones you like (if any?).


http://student.vfs.com/~3d60kieran/weapons.jpg


thanks,

Kieran

StacyOgie
02-29-2008, 11:03 PM
I like number 9 because his wings and weapon look like scythes hinting more to his earth type.

Ktether
03-01-2008, 01:44 AM
thanks Stacy :) . Yea, it's one of the ones I like more too.



- Kieran

ANasir
03-01-2008, 06:28 AM
I lean towards 2,8 or 9 or variations of those shapes as well. Something assymmetrical and still of enough size to convey mass that he could swing to great effect. Do the shapes on his back need to be the same as his weapon (or am I missing the point, are they representative of the weapon when he's carrying it on his back)? Could they be other shapes of weapons/implements that you could add variety to the design with? For example, something along the lines of a projectile weapon for ranged attacks could be slung over his shoulder. Just throwing out ideas :)

Looking forward to more!

Ktether
03-01-2008, 05:06 PM
Sweet thanks :P

The weapons don't need to be the same on his back, i'll have to try out some different ones on his back, or maybe have him holding something different. Thanks for the suggestions :)

-Kieran

Ktether
03-01-2008, 07:32 PM
I changed the weapon again. I am also trying out some different designs. Still havn't picked what the final one should be. The clothing is different as well.





http://student.vfs.com/~3d60kieran/concept3.jpg


thanks,

Kieran

StacyOgie
03-01-2008, 11:25 PM
I'm likin' the new additions. Can't wait to see it in 3D.

Ktether
03-02-2008, 08:26 PM
Thanks Stacy! :)

Ktether
03-03-2008, 01:21 AM
Here is another update! :D . I have updated the weapon. I think the new weapon has a little stronger presence than the previous. And he only has one on his back now rather than two ( I guess I'm supposed to only have two total right ?) I hope you like!

thanks,

Kieran


http://student.vfs.com/~3d60kieran/concept5.jpg

Ktether
03-03-2008, 07:22 PM
I added a strap on his chest, and put a little piece of armor on his shoulder.

Please let me know what you think. Comments and critiques are greatly appreciated! :)

thanks :D


http://student.vfs.com/~3d60kieran/concept6.jpg

ColdKodiak
03-04-2008, 05:55 AM
I like the design quite a lot actually, but for god sakes, finish his feet X|

madshooter
03-04-2008, 06:11 AM
I like 8 and 9:) Actually I like No. 8 more because of that little more wider blade. I like your latest concept with strap on his chest, looks good.
Concept is really cool, I think you should stick with Rock/earth element.

All the best:thumbsup:

Ktether
03-04-2008, 06:25 PM
Thanks madshooter! :D

XP-58
03-05-2008, 05:53 AM
Actually I like him with 2 weapons on his back. The rules ask for max 2 similar artifacts, but you can have any number of non-artifact weapons (see here (http://www.gameartisans.org/forums/showthread.php?t=2193)), so you can make the 2 on the back as additional weapon while the real artifact is the one he's holding, gotta make that one at least looks more artifact-like from the rest though.

In any case I like the spear-like weapon (that you chose) best. I feel that the upward pointing feel of the weapon fits the figure nicer than the wing-like ones.

Keep up the good work! :thumbsup:

chindian
03-05-2008, 09:07 AM
Hey Kieron... lookin kool so far....

Personally - i think he could look a bit more imposing... I'd like to see you go more bold on the design... maybe try something really out there - like giving him huge forearms, or really heavy spear... etc... just something to bring out more of an imposing force out of him... or maybe even a darker side to him as it's an invoker...

Anyways - i'll keep checkin in on ur thread... keep the updates comin and best of luck to ya!

Peace.
_T

Ktether
03-06-2008, 06:51 AM
XP-58: Cool! Thanks for the link. It really helps. Yea I like him with two on his back, but I also like it with one. I'll try some iterations with both. Thanks for the advice on the artifact. I totally agree.


chindian: Thanks Dood! :D Maybe making the spear even heavier could have a nice effect.



I've started my proxy, and will be posting that up soon.


thanks,

Kieran

The Flork
03-06-2008, 08:36 AM
the weapons seem way to big for him. i know you want them to have a presence, but i don't think they should be bigger then him. i would shrink them down and the add like a streamer to the staff where the blade meets. that would give it some drama and let you have more realistic weapon sizes.

Ktether
03-06-2008, 08:57 PM
Thanks Man! Yea, I guess I don't know what to do right now. Some people like it larger, some don't. So I will have to give it some thought and try out different sizes. For now, i'm going to work on the body more, then come back to the weapon. Thanks for the suggestion :D


Proxy to follow.



thanks,


Kieran

Ktether
03-06-2008, 09:00 PM
Okay. Here is my proxy! *finally* I still have a lot to do to it. I plan on doing some sculpting while continuing to work on his attire and weapons.

thanks!



http://student.vfs.com/~3d60kieran/proxy2.jpg

Ktether
03-07-2008, 11:49 PM
I have started some sculpting.I hope you like! :D

http://student.vfs.com/~3d60kieran/sculpt2.jpg

madshooter
03-08-2008, 06:02 AM
I like it a lot:D. Nice start dude:thumbsup:

Ktether
03-08-2008, 08:16 PM
thanks madshooter!

Ktether
03-16-2008, 01:31 AM
Sorry for the lack of posts lately. It seems I have to move in the next few days now, so I haven't had any time to work on it. :( . I'm going to try to finish, but its hard to tell if I can stay in it anymore :( .Anyways, here is an updated sculpt image. I changed proportions in his body to give him more presence in his body.


thanks!

Kieran

http://student.vfs.com/~3d60kieran/sculpt7.jpg

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