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vince22
02-19-2008, 06:28 PM
latest update:
http://img527.imageshack.us/img527/1222/winningposece6.jpg
race: angel

class- warlord

artifact weapon - Light/Holy


good luck all

innactpro
02-24-2008, 06:26 AM
I like angels. And the small wing proportion makes flying more magic than physics.

vince22
02-26-2008, 03:44 AM
innactpro - yeah, go angels!




modeling update:
http://img128.imageshack.us/img128/56/ver1ny3.jpg

vince22
03-01-2008, 02:30 AM
update
http://img530.imageshack.us/img530/6052/texver2dw6.jpg

vince22
03-02-2008, 02:14 AM
body change
http://img106.imageshack.us/img106/3933/texver3fx4.jpg

vince22
03-03-2008, 12:23 AM
sex change operation
http://img131.imageshack.us/img131/7638/texver4wq0.jpg

vince22
03-05-2008, 10:27 PM
revised concept art, modeling update:

http://i206.photobucket.com/albums/bb133/watereater/wef2-1.jpg
http://i206.photobucket.com/albums/bb133/watereater/wef4.jpg

vince22
03-07-2008, 06:54 AM
http://img212.imageshack.us/img212/3866/wef5ms9.jpg

Necronomiden
03-07-2008, 08:09 AM
as a man i gotta say that i like the female design better off course :scream: but i dont know about sculpting the feathers.. i think they would like way coller in the clasic way of making something like that which is texture planes :shrug: perhaps just in the tips

vince22
03-16-2008, 11:45 PM
Octostatue-tried to incorporate fem angel design elements in this interation. will definetly try alpha planes for the wing tips, thx dude.


http://img206.imageshack.us/img206/5289/wef5gm0.jpg

vince22
03-18-2008, 06:01 AM
wings temp, still experimenting.
http://img329.imageshack.us/img329/4459/wef1ds2.jpg
http://img329.imageshack.us/img329/7319/wef2lb5.jpg

vince22
03-21-2008, 06:43 PM
started generating the normal maps and have almost finished retopologizing. The model is now sitting at 7976 triangles.

i used xnormal for the hard-surface stuff, and zmapper for the organic stuff

the normal map is resized from 2048x2048, and there are some empty spaces still in the map. i'm still experimenting with the wings and will probably need those empty spaces.

screenshots captured from max:

http://img394.imageshack.us/img394/7554/wef1hi0.jpg
http://img369.imageshack.us/img369/4140/wef2mj6.jpg
http://img394.imageshack.us/img394/9246/wef3ff8.jpg
http://img394.imageshack.us/img394/7899/wef4qv2.jpg
http://img394.imageshack.us/img394/4103/wef5ei1.jpg
http://img394.imageshack.us/img394/9706/wef6gx8.jpg
http://img394.imageshack.us/img394/7811/wefnormalrj3.jpg

vince22
03-22-2008, 06:59 AM
started work on the texturing, preview view from xnormal


http://img155.imageshack.us/img155/636/wef9ux3.jpg
http://img155.imageshack.us/img155/4216/wef7vp2.jpg
http://img155.imageshack.us/img155/5297/wef8ny8.jpg

and a render from scanline
http://img155.imageshack.us/img155/5941/wef10or6.jpg

vince22
03-25-2008, 02:40 AM
final entry

http://img527.imageshack.us/img527/1222/winningposece6.jpg

http://img527.imageshack.us/img527/1190/beautyxt0.jpg

http://img527.imageshack.us/img527/8081/conceptnz7.jpg

http://img527.imageshack.us/img527/1356/constructionqz9.jpg

http://img527.imageshack.us/img527/4097/texturesheetsjw7.jpg

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03-25-2008, 02:40 AM
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