View Full Version : environment:St Paul's Cathedral
spacemunky 05-02-2003, 12:38 AM This is one image from the cathedral of St Paul in London. Believe it or not i modeled the entire interior(although not all the detail). I used the structure as a base and then changed it a little. This is one shot from a finished animation that I have of a virtual flythrough. Done in Maya 4.5 and Mental Ray Beta...please let me know what you think....its for my upcoming Final Demo Reel
|
|
zachgrachan
05-02-2003, 12:44 AM
looks great, only crit is that it looks too perfect. reality is never so perfect as the cg world, even in a cathedral. love the lighting.
spacemunky
05-02-2003, 03:05 AM
wow..almost fifty views and only one post......I either did something very right....or very wrong here
Flash FROG
05-02-2003, 03:33 AM
Great pic, I agree with zachgrachan it looks too perfect.
The only other thing is that the reflective floor looks weird.
Unless that is how it is supposed to look.:thumbsup:
max_5
05-02-2003, 03:58 AM
That's some incredible work
The only thing stopping it from being perfect is the floor it's just too shiny for the building
cutepixie
05-02-2003, 04:00 AM
beautiful...yeah it does look too perfect but.....you could jsut say they just opened it :D...but very beautiful...reflection and lights are stunning :thumbsup:
WhiteRabbitObj
05-02-2003, 04:03 AM
All you people have apparently never been in a famous cathedral, I agree it is slightly too perfect but not by much, big cathedrals are always spotless and ridiculously clean, at least the 3 or 4 I've been in. The floor looks pretty much the correct reflectiveness to me though I'd like to see some other shots to know for sure, perhaps a map on the reflectivity so that walkways are more worn and less reflective would be good. Also, when can we see the flythrough? I am absolutely in awe every time I visit a cathedral and CG ones do something similar for me, I'm very excited to see the animation whenever you post it.
spacemunky
05-02-2003, 07:56 AM
thanks for all the comments guys...i really appreciate all the feedback...here is one more image to wet your appetite for the flythrough
The first image Looks really great! :applause:
hehe yea, as stated before the floor is definitely a bit too reflective, and it's especially noticiable in the second pic... looks like there's a shiny clean layer of glass on the floor :p
Beobrand
05-02-2003, 11:57 AM
Great modelling.
I haven't been in St. Paul's for a couple of years, but I think the floor doesn't look too bad. It is very highly polished marble, isn't it? Have you got any reference photos?
spacemunky
05-02-2003, 08:38 PM
here are some wires....
FallenSwordsman
05-02-2003, 09:17 PM
I can't imagine how one starts to model a building when they're not close to it. Have you actually visited St.Pauls or are you just doing this from reference shots? The floor itself is actually black white chevron pattern from what I can remember although I don't know if you're going for that level of accuracy or not. There is a sort of virtual walk-thru thingy on the St.Pauls website (www.stpauls.co.uk) This is darned impressive though seeing as its not exactly in your back yard. :applause:
spacemunky
05-02-2003, 09:34 PM
i modeled this and the rest of the cathedral from the site that you posted...the virtual views helped alot....what you don't see is that i have the entire cathedral modeled including the main facade...i'll try to post more pics later of some of the rest of it later. Thanks again for all the crits
Yo RoBoT
05-03-2003, 02:32 AM
before anything I want to congratulate you.
well, now I'll go to criticize your first image... maybe is too perfect, maybe not. but i think.....
if the lighting that comes of out the window it's too shining, Why the reflection over the floor it's diminished????
FallenSwordsman
05-03-2003, 08:23 PM
Ah - no mean feat modelling the entire cathedral! Does this include the outside as well? I used to sometimes have my lunch outside this place when the weather was nice so its great to see a CG version. :drool:
kyphur
05-03-2003, 09:36 PM
Did you happen to model Bernini's Baldachino in high detail or just in a low detail for the shot? I'd like to see some close ups of it if you did.
Kyph
spacemunky
05-03-2003, 10:46 PM
hi guys....no i didn't model the entire exterior...just the main facade...and Kyphur...you are thinking of the Baldacchino in St Peter's...not Paul...one is counterreformation and one is Protestant....i see you are at SCAD now...i justed graduated in March from there......don't take Joe for final...trust me....but hey thanks to everyone for your comments..i'll post some new shot at some point today
Flash FROG
05-04-2003, 06:28 AM
That looks like it took a really long time to model from looking at the wire frame.
I like the light in the second pic with the little bit of fogging in the light, but I think the light on the floor is too perfectly square, it needs to be diffused some more.
Once again Great Job.:thumbsup:
It looks really nice! Great job. I'm going to have to agree with others though, the floor is too perfect and shiny. Even if it's a really clean polished marble, I'm betting it's not just one giant slab. Tiles, etc. would break up the reflective surface so we'd see some sort of variation. Also, the stained glass window, if that bright, would create an equally valued reflection. The reflection shows a lot of detail, but the light in the window is blown out.
But don't let those points take away from the fact that it's a great job!
hypercube
05-04-2003, 06:53 AM
Great model, impressive detailing, good start on the lighting.. :thumbsup:
I agree with the crits though, especially the floor, all the reference I can find shows a checkerboard pattern in the main area, and also while it's true they are meticulously cleaned, no one can erase all the signs of age, and I doubt you'd ever find one built on an immense -single- piece of marble. Also in the first image you're either getting some very strange shadows or there are large ring patterns on your columns that seem a bit odd.
Other than that, again, very nice, look forward to seeing more.
spacemunky
05-04-2003, 07:56 PM
hey thanks for all the great c&c guys...here is one more for you that shows a little more of the interior
yeah men, really good work, great illumination, only one thing, the floor it,s too reflective to me.
spacemunky
05-07-2003, 12:09 AM
ya i know about the floor...it is very shiny in the real building...but not this shiny....these are long renders and i don't have any more time for this project...this was my first architectural/environmental piece and my first crack at GI so it was a learning experience...my next attempt should be more accurate...but thank you for the critiques..they will help me greatly in my next projects.
spacemunky
05-11-2003, 02:18 AM
i have an exterior shot coming soon....maybe tonight:buttrock:
koinu
05-11-2003, 02:55 AM
Well being a Medival Arch buff, I must say that your details are exquisite.. And modeling the front facade, well that is a post I want to see...
:Fallensword If I run over to Kent to visit Canterbury again we must meet up for a pint....
:Spacemunky here is a great arch book for ya- it's called "Romanesque, Arch, sculpture, painting" by KONEMANN it was first printed in france and you might want to pick a copy of it up for good refernce..
Exellent work.. How do you like the beta???
Oktavian
05-11-2003, 09:26 AM
I'm really curious about your upcoming reel because this is great work! :thumbsup:
I'm also struggeling for a long time to do a gothic church interior and exterior.
FrageNSTEIN
05-11-2003, 03:21 PM
Didn't have time to read everything.... but... make the floor reflection fresnel, so it ONLY gets really reflective at a sharp angle...
Idk if someone already said to do that...
Drew
Darkman1A
05-11-2003, 06:14 PM
Ahhh forget all of them. I don't care how reflective or un-reflective the floor is. Your an artist, which means basically anything is up to you. If it looks good go with it..and yes to me it looks good. If you want a cathedral that has had some janitor up all night putting 7 different layers of wax on the floor...hey go for it. If you wanted it to look like the dullest and most scuffed up floor in the world..thats fine too. And all of this can have absolutely no correlation whatsoever to any counterpart that it might or might not have been modeled after in the real world.
Oh i'm sorry i'm rambling on again.......
Darkman1A
05-11-2003, 06:16 PM
Oh, and congrats on getting your work on the front page
FrageNSTEIN
05-11-2003, 06:52 PM
Yeah.. like the n00b said, do anything you want... but if you are after realism like most people here are... then you'll want a more realistic reflection. Have you ever noticed on a real marble floor (or something like that), that you do not see much reflection head on, but you see like a mirror when you are at a very acute angle? That is what the fresnel will help achieve.
Drew
Tony Richardson
05-12-2003, 06:05 AM
Truly brilliant work! I like the floor reflections as they are.
You must have hundreds of hours in this model and texture job, not to mention the render time. Keep it up, your future is secure!
spacemunky
05-24-2003, 04:46 AM
well it took a while but here is the flythrough i promised. Enjoy
http://host63.ipowerweb.com/~josh-sin/movies/cathedral.mov
quicktime 30mb
http://host63.ipowerweb.com/~josh-sin/movies/cathedral.avi
divx 6mb
Gremlin
05-24-2003, 08:31 AM
really awesome!
but same old comments, the floor is a pretty reflective, and if you want to keep it that reflective, i think you should have some more nicks and scratches in there (all the people praying would've scuffed it up a bit)
cheers,
:beer:
CGTalk Moderation
01-15-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.