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overload1982
02-19-2008, 04:43 PM
Is there a way to tell your particle instancer to pull its instance from a global function rather than something already existing in your scene? I'd like to keep it all running Via script with little manual manipulation if possible. I assume if that works assigning much more complex values wouldn't be much more difficult. Thanks in advance.

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02-19-2008, 04:43 PM
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