View Full Version : The dreaded three-sided figure
ArjunM 02-19-2008, 01:09 PM In our poly-modelling sessions, we've been told to strictly avoid even one triangle in any model. The common argument over several years is that triangles make a mess of smoothing, and I've often noticed that happen. However, a lot of models I've seen, in both poly and spline, use triangles. Do you think the dreaded three-sided figure is really avoidable? Some models suggest otherwise.
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toontje
02-20-2008, 04:32 PM
Well, it is not a simple question of choosing sides. A model can be perfectly be mad with triangles only if it suits your needs that way, i.e. game modeling. Modeling machines, architecture shouldn't be a problem either. But modeling organic forms is a whole story on its own. I suggest you read my thread about organic modeling:
http://blenderartists.org/forum/showthread.php?t=93651
Triangles are sooooo easy to convert into quads. And when doing organic modeling, quads makes much more sense than triangles. The simple fact that triangle messes up loops, or prevent you to control loops is the biggest argument not to use them.
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