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homerss9
02-19-2008, 12:10 PM
Hi
I have been asking about this bullet on other forums here:
http://www.videocopilot.net/blogstuff/bullet_02.jpg

I think I can model it now but I was wondering how Andrew Kramer textured this. Could anyone help as I am not that good at texturing. Also those grooves at the end, are they in the model or just a texture?

Thanks

scrimski
02-19-2008, 12:12 PM
Which software?
Looks quite easy: a blurred environment map and some procedural maps (noise or simliar) for the darker spots. The dents look line modeled, but can also be achieved by using bump, normal or displacement maps.

homerss9
02-19-2008, 03:22 PM
Hi
I would be doing it in 3Ds MAX08. How would that dirty type texture be applied?

Thanks

specs2
02-19-2008, 03:27 PM
mmh, since this seems to be a cylindrical object, it would be easy to create a texture for that. go to www.cgtextures.com and find yourself a decent metal to suit your need and work on it in your 2D app.
Stefan Morell did a nice tutorial on surface texturing. just do a forum search, it's on here.

scrimski
02-19-2008, 04:44 PM
mmh, since this seems to be a cylindrical object, it would be easy to create a texture for that. go to www.cgtextures.com and find yourself a decent metal to suit your need and work on it in your 2D app.
Stefan Morell did a nice tutorial on surface texturing.
Way to complicated.
Use a procedural noise map, like already stated above.
How would that dirty type texture be applied?
Hit F1, use the search function and answer that by yourself. This is very, very basic stuff mate, requires 20 seconds of reading.

soulburn3d
02-19-2008, 05:32 PM
This may help you with the chrome material part...

http://www.neilblevins.com/cg_education/chrome/chrome.htm

It discussed the Brazil renderer, but the theory will apply to any renderer you choose.

And I would guess those grooves are a bump map. Even if they're not, they could certainly be done that way.

- Neil

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