DarkEdge
02-18-2008, 11:10 PM
Hi all.
I've got a mumbo-jumbo techno question about normal and displacement maps.
Would it be fair to say that displacement maps will work as long as there a significant polys for it to push? Like if I bring a obj into Zbrush and go crazy with subdividing, go to my lowest subdivision level (which is low poly) the displacement wouldn't necessairly carry over because of the lack of polys for the map to push?
And conversely, would a normal map, under the same conditions as above, work better because it really isn't pushing polys but tricking the eye with depth shadows?
I know this question is coming from out in left field but I'm actually having better success with normal maps that I am with displacment maps (with the above conditions).
Thanks
I've got a mumbo-jumbo techno question about normal and displacement maps.
Would it be fair to say that displacement maps will work as long as there a significant polys for it to push? Like if I bring a obj into Zbrush and go crazy with subdividing, go to my lowest subdivision level (which is low poly) the displacement wouldn't necessairly carry over because of the lack of polys for the map to push?
And conversely, would a normal map, under the same conditions as above, work better because it really isn't pushing polys but tricking the eye with depth shadows?
I know this question is coming from out in left field but I'm actually having better success with normal maps that I am with displacment maps (with the above conditions).
Thanks
