PDA

View Full Version : Oceanshade outfoam to displacement map


optimus008
02-18-2008, 09:46 PM
HI all

I have been trying to get the out foam on the Ocean shader to a attack as a diplacement map
on a blinn. What I have tried is connecting the out foam to a ramp using the UV. I then use that ramp as the displacement map piped into the blinn. But when I got to render I get a output error rgba_h will not work with maya iff. Any help on how to get this to work
would be great.

CGTalk Moderation
02-18-2008, 09:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.